The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Sorry, this event is now over

We've collected some of the more interesting items from this event and linked to them from here.

PresentationsPressPodcasts
YouTube Press Kits
    Flickr
      EventGraphic

      Date: October 19-23 2009
      Location: Sunnyvale, CA
      Website: http://www.sgi.com/support/custeducation/us/courses/sgi/opengl.html

      The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.

      Students use IRIX® systems for all lab work.

      Topics Covered

      • Creating Windows
      • Rendering Primitives
      • Basic Transformations
      • 3D Viewing and Modeling
      • Depth Buffering and Hidden Surface Removal
      • Animation
      • Input and Window Events
      • Alpha Blending
      • Antialiasing
      • Text
      • Lighting
      • Display Lists
      • Basic Texture Mapping

      Objectives

      Upon completion of this course, the student should be able to:

      • Write programs with the OpenGL graphics interface to draw 3D, lighted, texture mapped, antialiased, wire frame and solid geometry.
      • Write programs where objects or viewpoints are animated under interactive control from the mouse and keyboard.

      Prerequisites

      This course is intended for:

      • Programmers who will be writing graphics applications with OpenGL
      • Students who are familiar enough with UNIX that they can manipulate directories and edit files
      • Students who understand matrices and the mathematical operations which can be performed on them. Please note:

      C programming skills are necessary and will be used in class.

      The student is over qualified if he/she can write programs with OpenGL that display 3D, depth-buffered, lighted, textured objects in motion.

      Class Hours

      Class starts at 9:00 AM. The course dates and times will be included in the confirmation notice you receive from SGI after you register.