The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      Date: March 9-12 2009
      Location: Washington DC
      Website: http://www.skew-matrix.com/training.html

      Skew Matrix Software is proud to team with Blue Newt Software to provide OSG training in Washington DC, March 9-12, 2009. Three courses spanning four days provide a complete OSG educational experience for software developers. Developers can attend one, two, or all three courses. All courses are led by Bob Kuehne and Paul Martz.

      The following courses are offered:

      • Introduction to OpenSceneGraph, Monday, March 9, 2009
        This introduction to programming using OSG v2.x provides developers with scene graph technology basics. Topics covered include OSG sample apps and examples, OSG resources, memory management, Nodes and Geometry, rendering state, and simple callbacks. The course includes both lecture and lab. Course attendees should be adept in C++. You will receive electronic copies of all lab example software and slides.
      • Intermediate OpenSceneGraph, Tuesday and Wednesday, March 10-11, 2009
        The course focus is intermediate programming topics in OSG v2.x. Topics covered include NodeVisitors, Callbacks, texture mapping, lighting, shaders, custom Nodes and Drawables, file I/O, OpenThreads, nodekits, Text, Shadows, transparency and render order, Camera manipulators, performance analysis, and optimization techniques. The course includes both lecture and lab. Course attendees should already have some experience with OSG or scene-graph technology and extensive experience with C++. You will receive electronic copies of all lab example software and slides.
      • Terrain Databases in OpenSceneGraph, Thursday, March 12, 2009
        This course focuses on terrain databases in OSG v2.x, including topics such as data sources and tools, building databases with VirtualPlanetBuilder, techniques for dealing with precision issues, OSG classes for working with terrain databases, PagedLOD Nodes, and the DatabasePager. The course includes both lecture and lab. Course attendees should be experienced OSG developers. You will receive electronic copies of all lab example software and slides.