The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

EventGraphic

DATE: July 15-16 2009
LOCATION: DMP New Seminar Room (2 minutes walk from JR Mitaka station) [ MAP ]
EVENT URL: http://www.dmprof.com/d/jp/developer_training.html

Overview

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car infotainment systems, mobile phones, game consoles, and digital appliances.

This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation (For more details, see follwing curriculum).

Schedule

July 15th 2009: Day 1 10:00-17:00 (open at 9:30) July 16th 2009: Day 2 10:00-17:00 (open at 9:30)

Goal

After this course is completed, it is assumed that following items can be achieved.
  1. To understand architecture of OpenGL ES and overview of some implementations.
  2. To be able to read programs using OpenGL ES 1.1.
  3. To be able to write 3D graphics applications for embedded systems with OpenGL ES 1.1.

Prerequisites

Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.

This course is held in Japanese.

Capacity

12 people (Seating in Courses is on a first-come, first-served basis.)

Tuition Fee

49,560 Yen (taxes included, for 1 person, 2 days)
Khronos Member: 45,000 Yen

Curriculum

Day 1 Day 2
  1. Introduction
  2. OpenGL ES Overview
  3. EGL Interface
  4. Drawing Primitives
  5. Setting Viewport
  6. Transformation
  7. Depth Buffer
  8. Drawing Scene
  9. Animation
  10. Field of View
  11. Lighting(I)
  12. Lighting(II)
  13. Conclusions
  1. Blending
  2. Pixel Operation
  3. Texture Mapping(I)
  4. Fog
  5. Frame Buffer Operation
  6. Buffer Object
  7. Point Sprite Extension
  8. Matrix Palette Extension
  9. Other Tips
  10. Conclusions

* Please note the topics of this course are subject to change without prior notice.