The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      Date: September 24th - 25th , 2008 (2 days) 10:00-17:00 (open at 9:30)
      Location: DMP New Seminar Room (2 minutes walk from JR Mitaka station) [ MAP ]
      Website: http://www.dmprof.com/d/jp/developer_training.html

      Overview

      OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems -
      incluting amusement machines, car infotainment systems, mobile phones, game consoles, and
      digital appliances.

      This course provides the knowledge that a novice OpenGL ES programmer needs to author
      interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as
      overview of architecture, modeling, and lighting, and introduces advanced topics using extensions
      such as matrix palette skinning animation (For more details, see follwing curriculum).

      Goal

      After this course is completed, it is assumed that following items can be achieved.
      1. To understand architecture of OpenGL ES and overview of some implementations.
      2. To be able to read programs using OpenGL ES 1.1.
      3. To be able to write 3D graphics applications for embedded systems with OpenGL ES 1.1.

      Prerequisites

      Attendees should be able to read simple programs written in the C language. No previous
      experience with writing graphics programs is required. The course includes some basic concepts
      from linear algebra (vector notation and matrix multiplication), but previous knowledge of these
      subjects is not required.

      This course is held in Japanese.

      Capacity

      12 people (Seating in Courses is on a first-come, first-served basis.)

      Tuition Fee

      49,560 Yen (taxes included, for 1 person, 2 days)
      Khronos Member: 45,000 Yen

      Curriculum

      Day 1 Day 2
      1. Introduction
      2. OpenGL ES Overview
      3. EGL Interface
      4. Drawing Primitives
      5. Setting Viewport
      6. Transformation
      7. Depth Buffer
      8. Drawing Scene
      9. Animation
      10. Field of View
      11. Lighting(I)
      12. Lighting(II)
      13. Conclusions
      1. Blending
      2. Pixel Operation
      3. Texture Mapping(I)
      4. Fog
      5. Frame Buffer Operation
      6. Buffer Object
      7. Point Sprite Extension
      8. Matrix Palette Extension
      9. Other Tips
      10. Conclusions

      * Please note the topics of this course are subject to change without prior notice.

      Sponsors

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