Media Partner
DATE: June 14-18, 2010
LOCATION: Silver Spring, MD
EVENT URL: http://www.sgi.com/support/custeducation/us/courses/sgi/opengl.html
This course discusses both the classic fixed-function pipeline and the more modern programmable shader pipeline in OpenGL.
Students learn by developing OpenGL 3.0 applications (based on open-source frameworks: freeglut and GLEW - The OpenGL extension Wrangler) through a series of lab exercises on Linux-based systems.
Topics Covered
- Creating Windows
- Rendering Primitives
- Basic Transformations
- 3D Viewing and Modeling
- Depth Buffering and Hidden Surface Removal
- Animation
- Input and Window Events
- Alpha Blending
- Antialiasing
- Text
- Lighting
- Display Lists
- Basic Texture Mapping
- Vertex Arrays
- Vertex Buffer Objects
- Programmable Shaders (GLSL)
- Vertex Shaders
- Fragment Shaders

