The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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Date: April 28, 2006
Location:

EventGraphicWashington Ariyake Hotel
3-1-28 Ariake, Koto-ku, Tokyo
IBIS ballroom

Free Registration


Schedule of Events

Session Language Length Start Finish Description
Registration   30 8:30 9:00 DEMOS
Neil Trevett, NVIDIA English 30 9:00 9:30 Khronos Overview and OpenKODE
Eisaku Ohbuchi, DMP Japanese 30 9:30 10:00 Khronos Graphics API Introduction
Dan Rice, Sun English 30 10:00 10:30 OpenVG Overview
Break   30 10:30 11:00 DEMOS
Nathan Charles, Creative English 30 11:00 11:30 OpenSL ES Overview
Brian Murray, Freescale English 30 11:30 12:00 OpenMAX Overview
Lunch   60 12:00 13:00 DEMOS
Kristof Beets, Imagination English 30 13:00 13:30 Optimizing OpenGL ES Applications
Robert Simpson, Bitboys English 30 13:30 14:00 OpenGL ES 2.0 and GLSL ES
Hoon-Young Cho, ETRI English 30 14:00 14:30 Overview of MEGA: Mobile 3D Game Engine using OpenGL ES
Break   30 14:30 15:00 DEMOS
Washizu Yoshinori, SONY Japanese 30 15:00 15:30 COLLADA Overview
Christian LaForte, Feeling Software English 25 15:30 15:55 Advanced Shaders and Physics in COLLADA 1.4
Takashi Umezawa, AVID Japanese 25 15:55 16:20 COLLADA and Softimage XSI
Steve Gleitsmann, Emdigo English 25 16:20 16:45 COLLADA and OpenGL ES - Developer Business Case Example
Q&A English 15 16:45 17:00 Audience Questions
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