The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      Date: February 18th - 19th, 2010 (2 days)
      Location: DMP Inc. Seminar Room (2 minutes walk from JR Mitaka station) [ MAP ]
      Website: http://www.dmprof.com/d/jp/developer_training.html

      Overview

      The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.

      Schedule

      February 18 2010: Day 1 - 10:00 - 17:00 (open at 9:30)
      February 19 2010: Day 2 - 10:00 - 17:00 (open at 9:30)

      Goal

      After this course is completed, it is assumed that following items can be achieved.
      1. To understand architecture of OpenGL ES 2.0.
      2. To be able to read shader programs using GLSL 1.1.
      3. To be able to write simple shader programs using GLSL 1.1.

      Prerequisites

      Attendees should have familiarity with:

      • C Language programming
      • Basic topics of 3D computer graphics and the OpenGL(ES).
      • Basic topics of linear algebra (vector notation and matrix multiplication)

      This course is held in Japanese.

      Capacity

      12 people (Seating in Courses is on a first-come, first-served basis.)

      Tuition Fee

      99,750 Yen (taxes included, for 1 person, 2 days)
      Khronos Member: 94,500 Yen

      Curriculum

      Day 1 Day 2
      1. Introduction

      Chapter I: Overview of OpenGL ES 2.0

      1. OpenGL ES 2.0 Overview
      2. Programmable Shader Overview

      Chapter II: GLSL 1.1.0

      1. Basics of the Shader API
      2. Mixed Mode
      3. Shading Language Grammer
      1. Variables
      2. Functions
      3. Vertex Shader
      4. Fragment Shader
      5. Debugging and Tips for Development

      Chapter III: GLSL ES 1.00

      1. OpenGL ES Shader Language

      * Please note the topics of this course are subject to change without prior notice.

      Sponsors

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