The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      Date: March 24 2009
      Location: Room 3002 in Moscone Center - West Hall, San Francisco

      Attend Khronos "Developer University" at GDC09 San Francisco

      Wow! At our GDC session we tell you about:

      • OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
      • OpenCL 1.0 - portable heterogeneous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
      • OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
      • Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.

      ...and more updates on other Khronos Group cross-platform APIs for advanced graphics and media acceleration.

      Khronos open standards are the foundation of many of the products you will see on display at GDC and GDC Mobile. If you develop multimedia content, attend to learn how these APIs will let you tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones. This day-long series of sessions will give you up-to-the-minute updates on OpenCL, OpenGL, COLLADA, and handheld graphics standards such as OpenGL ES and OpenVG.

      Schedule

      • Date: March 24th at 10AM-7PM at San Francisco, CA
      • Room: Moscone Center - West Hall – Room 3002
      • Demos: Continually on table tops at back of room or on second screen at front of room during sessions
      Time Slot Description Presenter
      10:00am-11:00am Khronos Announcements - OpenGL 3.1, OpenSL ES, OpenCL NVIDIA, Neil Trevett
      State of Visual Computing Market Jon Peddie Research, Jon Peddie
      Accelerated 3D on the Web Mozilla, Vladimir Vukicevic, Infrastructuralist
      Questions
      11:00am-11:15am Coffee Break
      11:15am-12:45pm OpenCL: Khronos Overview and Introduction to OpenCL NVIDIA, Neil Trevett
      OpenCL: OpenCL Specification Overview AMD, Mike Houston / NVIDIA / Cyril Zeller
      OpenCL: Cloth Physics using OpenCL EA, Andrew Brownsword
      Questions
      12:45pm-2:00pm Lunch break
      2:00pm-4:00pm OpenGL: Overview of OpenGL 3 NVIDIA, Barthold Lichtenbelt
      OpenGL: How To Transition to OpenGL 3 Jeremy Sandmel
      OpenGL: Blizzard's Perspective on OpenGL Blizzard, Rob Barris
      OpenGL: Transgaming's Perspective on OpenGL Transgaming, Gavriel State
      OpenGL: gDEBugger demo and announcement Graphic Remedy, Yaki Tebeka
      OpenGL: Questions and Trivia
      4:00pm-4:15pm Afternoon Break
      4:15pm-5:45pm COLLADA: Overview of COLLADA 1.4.2 and 1.5 Biodroid, Bruno Patatas
      COLLADA: COLLADA 1.4 conformance suite update XS, Mark Barnes
      COLLADA: COLLADA in Virtual Worlds IBM, Suzy Deffeyes
      COLLADA: Questions  
      5:45pm-7:00pm Mobile: Khronos Mobile Ecosystem NVIDIA, Neil Trevett
      Mobile: Launch of OpenSL ES 1.0 ST Ericsson, Erik Noreke
      Mobile: Introduction to OpenGL ES ARM, Dave Shreiner
      Questions  

      GDC Updates:

      Details about the technology to be discussed

      Member and Partner events at GDC

      Optimizing for OpenGL ES 2.0: The foundations of Firemint's Real Racing - OpenGL ES 2.0

      Explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. Attendees will hear development guidelines, optimization tips and tricks, high performance shaders and insight into the actual development experience gained during the creation phase. Specific techniques will be discussed for cross platform development including: targeting devices with variable capability or performance levels, working with bandwidth limits and using optimization utilities.

      Speaker: Kristof Beets (Business Development Manager, Imagination Technologies), Kynan Woodman (Development Director, Firemint)
      Date/Time: Monday March 23, 2009 at 3:00pm - 3:45pm
      Location: Room 130, North Hall
      Experience Level: Intermediate
      Track: Mobile - Programming
      Format: 45-minute Lecture

      Developing Mobile 3D Games Using the POWERVR SDK and Tools - OpenGL ES 1.1 and 2.0

      Learn how to the use the tools and SDK developed to support the POWERVR graphics technology – the leading graphics technology in the phone and netbook markets, which has shipped in over 140 million cellphones. Gain a practical and detailed introduction in this leading SDK package for OpenGL ES 1.1 and 2.0 mobile 3D-content development.

      Speaker: Kristof Beets (Business Development Manager, Imagination Technologies)
      Date/Time: Wednesday March 25, 2009 12:00pm - 13:00pm
      Location: Room 2012, West Hall
      Experience Level: All
      Track: Programming
      Format: 60-minute Sponsored Session

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