The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      GDC 2006

      Date: March 20-24, 2006
      Location:

      Booth

      Booth #1632 (booth location graphic)
      San Jose Convention Center
      San Jose, CA
      Website: http://www.gdconf.com/

      Presentations

      Game Developers Conference 2006 Sessions Speaker Time Track/Format
      Full Day Tutorial: Advanced Visual Effects with OpenGL Bill Licea-Kane, Evan Hart, Simon Green, Mark Harris, Cass Everitt 3/20/2006 10:00 AM - 6:00 PM Programming/Full-Day Tutorial
      Creating the Embedded Media Processing Ecosystem Neil Trevett 3/20/2006 3:00 PM - 3:45 PM GDC Mobile: 3D/45-minute Lecture
      Mobile 3D Development and COLLADA Stephen Wilkinson 3/20/2006 4:00 PM - 4:45 PM GDC Mobile: 3D/45-minute Lecture
      OpenGL ES 2.0: Shaders Go Mobile Dan Ginsburg 3/20/2006 2:00 PM - 2:45 PM GDC Mobile: 3D/45-minute Lecture
      Full Day Tutorial: Graphics Rendering With OpenGL ES Dan Ginsburg, Neil Trevett, Rémi Arnaud, Baback Elmieh, Christian Laforte, Aaftab Munshi 3/21/2006 10:00 AM - 6:00 PM Programming/Full-Day Tutorial
      Optimizing 3D graphics on Texas Instruments’ (TI) OMAP 2420 and 2430 applications processors Kristof Beets and Texas Instruments staff 3/21/2006 5:00 PM - 5:45 PM Programming/ Empire Room, Fairmont Hotel, San Jose
      OpenGL ES Content Development Post-Mortem on NVIDIA GPUs Lars Bishop 3/23/2006 10:30 AM - 11:30 AM Programming/ 60-minute Sponsored Session
      Collada for Playstation3 Richard Stenson 3/23/2006 2:30 PM - 3:30 PM Programming/60-minute Lecture
      Cross-Platform Shader Development with FX Composer 2 Christopher Maughan, Kevin Bjorke 3/23/2006 2:30 PM - 3:30 PM Programming/ 60-minute Sponsored Session
      M3ds Max Data Exchange Interface (previously known as IGame) and COLLADA Bernard Lefebvre 3/24/2006 2:30 PM - 3:30 PM Game Design/ 60-minute Sponsored Session
      COLLADA Panel Bruno Matzdorf and invited panelists 3/24/2006 4:00 PM - 5:00 PM Panel Session - Room 1A

      Demos

      Embedded Authoring and Acceleration demonstrations for games developers and users by:
      • Nokia
      • Futuremark
      • Imagination Technologies
      • QUALCOMM
        Check out the QUALCOMM Booth #1524 next door to Khronos where you will see numerous OpenGL ES hardware-supported commercial handset models as well as OpenGL ES wireless games. QUALCOMM's MSM solution drives the largest number of hardware-accelerated OpenGL ES handset models in the market today. QUALCOMM has also been a Khronos member for several years and has contributed to the development of OpenGL ES. QUALCOMM is working closely with our handset manufacturer partners to develop OpenGL-ES enabled BREW and Java-based handsets.

      Khronos Members at GDC

      1220 ATI Technologies Inc.
      526, 534, MR 4414, 4415, 4416 Autodesk
      438 AVID
      238 Creative Labs
      1236 ETRI (Electronics and Telecommunications Research Institute)
      1130 Freescale Semiconductor
      1208 Intel Corporation
      1632 Khronos Group, Inc.
      1641 Mitsubishi Electric Research Labs
      1610 Motorola, Inc
      616 N-Gage Nokia
      CP2037 NC Soft
      1008,133 NVIDIA
      1418 Philips amBX
      1524, MR 4420 QUALCOMM Incorporated
      744 Scaleform Corporation
      808 Sony Computer Entertainment of America
      1510 Sun Microsystems Inc.
      MR 4424 Texas Instruments