The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      Date: May 1-4, 2007
      Location: Willi-Bleicher-Strasse 19
      70174 Stuttgart
      Website: http://www.fmx.de

      fmx/07 is the the leading European event for digital content creation.

      Location of COLLADA sessions and demos

      See COLLADA demos at fmx and join us Thursday after the session for a book signing by Remi Arnaud, one of the authors of COLLADA: Sailing the Gulf of 3D Digital Content Creation

      Wednesday May 02, 2007 18:00 - 19:00
      Bertha-Benz-Saal
      fmx/review | Changing Technology

      COLLADA Automation - Convergence of Games and Car Industries

      Remi Arnaud, Graphics Architect, Sony Computer Entertainment America, www.collada.org
      Alexander Alonso Garcia, Daimler Chrysler, www.daimlerchrysler.com

      COLLADA is the standard all 3D developers have been waiting for. The release of its 1.4.0 specification allows companies to collaborate and design a common asset description language. Since then, COLLADA has been growing in features, included by many more tools, adopted in the GIS industry by Google Earth and many other applications, and recently embraced by the Automation industry. COLLADA is becoming the key technology that will enable the convergence of 3D (Games, Movies, GIS, VisSim...) and luckily it is an open standard and not a proprietary solution. This talk will provide a better understanding of the goal and roadmap, an overview of the technology and tools available, and provide exclusive new information regarding the Automation effort, using this as an example on how anyone can contribute and be in the driving seat.

      Dr. Rémi Arnaud joined Sony Computer Entertainment US R&D in January 2003 as the Graphics Architect for the Playstation®3 graphics API. He obtained his Ph.D in Real-Time Image Synthesis while working in the R&D department of Thomson Training & Simulation (Paris, France) designing visual systems for custom hardware and high-end workstations.

      After working six years in development of human machine interfaces and industrial robotics at Dürr Systems Alexander Alonso Garcia joined DaimlerChrysler to design new production concepts, advanced industrial robot technologies and next generation engineering tools for automation.

      Sony Computer Entertainment, Inc. (SCEI) is a full subsidiary of Sony Corporation, established in Tokyo, Japan. SCEI handles the research and development, production, and sales of hardware and software for the PlayStation line of products.

      DaimlerChrysler is one of the world's leading automotive companies. Its’ passenger car brands include Maybach, Mercedes-Benz, Chrysler, Jeep®, Dodge and smart. Commercial vehicles are produced under the Mercedes-Benz, Freightliner, Sterling, Western Star and Setra brands. Financial and other automotive-related services are offered through DaimlerChrysler Services.



      Thursday May 03, 2007 12:00 - 13:00
      Raum Reutlingen
      fmx/forum | fmx/workshops
      Sony Computer Entertainment America, www.collada.org

      COLLADA - A XML standard for Digital Asset Exchange

      Presented by Remi Arnaud, Graphics Architect, Sony Computer Entertainment America. www.collada.org

      COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools be combined into a production pipeline. The format provides comprehensive encoding of visual scenes including programmable shaders (FX) and physics, and even multiple versions of the same asset. This talk will provide an overview of the technology and tools available, as well as many example usage of this technology, such as in Maya, 3dsMax, Softimage|XSI, Blender, FXComposer, Photoshop, SketchUp, Google Earth, XNA, ...

      Dr. Rémi Arnaud joined Sony Computer Entertainment US R&D in January 2003 as the Graphics Architect for the PLAYSTATION®3 graphics API. He obtained his Ph.D in Real-Time Image Synthesis while working in the R&D department of Thomson Training & Simulation (Paris, France) designing visual systems for custom hardware and high-end workstations.

      Sony Computer Entertainment, Inc. (SCEI) is a full subsidiary of Sony Corporation, established in Tokyo, Japan. SCEI handles the research and development, production, and sales of hardware and software for the PlayStation line of products.

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