Tech Soup OpenGL 3 Training
Quick Links
DATES: March 30 - April 2, 2010
LOCATION: Los Angeles
EVENT URL: http://www.techsoupcorp.com/courses/opengl3.html
Registration
You can signup and register for the courses here.
- DAY 1
-
Introduction to OpenGL3 & Viewing
- What OpenGL 3 does and why to learn it.
- How to view in 3D and setting up a virtual camera.
-
Modeling & Texturing
- What you can create in OpenGL 3; how to generate geometry.
- Art school color fundamentals, creating texture coordinates, and making normals for lighting.
-
Introduction to OpenGL3 & Viewing
- DAY 2
-
The OpenGL Shading Language
- What GLSL does and why to learn it.
- Supplanting traditional OpenGL with GLSL.
- How to write GLSL programs; vertex and pixel shaders.
- Geometry shaders and more!
-
Animating
- Disney-style animation fundamentals turned into code.
- Offloading animation onto the graphics card.
-
The OpenGL Shading Language
- DAY 3
-
Lighting
- Hollywood lighting fundamentals.
- Lighting models.
- Shadows.
-
Rendering and Image Processing
- Material fundamentals and using GLSL shading.
- OpenGL's hardware buffers and how to use them.
- Image processing in hardware.
-
Lighting
- DAY 4
-
Interaction Techniques
- Using input devices.
- Methods for manipulating objects.
- How to do selection.
-
Tips and Tricks
- Math on graphics hardware.
- Special effects.
- Questions from the audience, answered in code.
-
Interaction Techniques



