GDC 2006
DATES: March 20-24, 2006
LOCATION:
Booth
Booth #1632 (booth location graphic)San Jose Convention Center
San Jose, CA
EVENT URL: http://www.gdconf.com/
The Game Developers Conference (GDC) is the official trade event “by game developers for developers” of computer, console, mobile, arcade, online games, and location based entertainment.
View Khronos at GDC Overview Brochure English Japanese
Presentations
| Game Developers Conference 2006 Sessions | Speaker | Time | Track/Format |
|---|---|---|---|
| Full Day Tutorial: Advanced Visual Effects with OpenGL | Bill Licea-Kane, Evan Hart, Simon Green, Mark Harris, Cass Everitt | 3/20/2006 10:00 AM - 6:00 PM | Programming/Full-Day Tutorial |
| Creating the Embedded Media Processing Ecosystem | Neil Trevett | 3/20/2006 3:00 PM - 3:45 PM | GDC Mobile: 3D/45-minute Lecture |
| Mobile 3D Development and COLLADA | Stephen Wilkinson | 3/20/2006 4:00 PM - 4:45 PM | GDC Mobile: 3D/45-minute Lecture |
| OpenGL ES 2.0: Shaders Go Mobile | Dan Ginsburg | 3/20/2006 2:00 PM - 2:45 PM | GDC Mobile: 3D/45-minute Lecture |
| Full Day Tutorial: Graphics Rendering With OpenGL ES | Dan Ginsburg, Neil Trevett, Rémi Arnaud, Baback Elmieh, Christian Laforte, Aaftab Munshi | 3/21/2006 10:00 AM - 6:00 PM | Programming/Full-Day Tutorial |
| Optimizing 3D graphics on Texas Instruments’ (TI) OMAP 2420 and 2430 applications processors | Kristof Beets and Texas Instruments staff | 3/21/2006 5:00 PM - 5:45 PM | Programming/ Empire Room, Fairmont Hotel, San Jose |
| OpenGL ES Content Development Post-Mortem on NVIDIA GPUs | Lars Bishop | 3/23/2006 10:30 AM - 11:30 AM | Programming/ 60-minute Sponsored Session |
| Collada for Playstation3 | Richard Stenson | 3/23/2006 2:30 PM - 3:30 PM | Programming/60-minute Lecture |
| Cross-Platform Shader Development with FX Composer 2 | Christopher Maughan, Kevin Bjorke | 3/23/2006 2:30 PM - 3:30 PM | Programming/ 60-minute Sponsored Session |
| M3ds Max Data Exchange Interface (previously known as IGame) and COLLADA | Bernard Lefebvre | 3/24/2006 2:30 PM - 3:30 PM | Game Design/ 60-minute Sponsored Session |
| COLLADA Panel | Bruno Matzdorf and invited panelists | 3/24/2006 4:00 PM - 5:00 PM | Panel Session - Room 1A |
Demos
Embedded Authoring and Acceleration demonstrations for games developers and users by:- Nokia
- Futuremark
- Imagination Technologies
- QUALCOMM
Check out the QUALCOMM Booth #1524 next door to Khronos where you will see numerous OpenGL ES hardware-supported commercial handset models as well as OpenGL ES wireless games. QUALCOMM's MSM solution drives the largest number of hardware-accelerated OpenGL ES handset models in the market today. QUALCOMM has also been a Khronos member for several years and has contributed to the development of OpenGL ES. QUALCOMM is working closely with our handset manufacturer partners to develop OpenGL-ES enabled BREW and Java-based handsets.
Khronos Members at GDC
| 1220 | ATI Technologies Inc. |
| 526, 534, MR 4414, 4415, 4416 | Autodesk |
| 438 | AVID |
| 238 | Creative Labs |
| 1236 | ETRI (Electronics and Telecommunications Research Institute) |
| 1130 | Freescale Semiconductor |
| 1208 | Intel Corporation |
| 1632 | Khronos Group, Inc. |
| 1641 | Mitsubishi Electric Research Labs |
| 1610 | Motorola, Inc |
| 616 | N-Gage Nokia |
| CP2037 | NC Soft |
| 1008,133 | NVIDIA |
| 1418 | Philips amBX |
| 1524, MR 4420 | QUALCOMM Incorporated |
| 744 | Scaleform Corporation |
| 808 | Sony Computer Entertainment of America |
| 1510 | Sun Microsystems Inc. |
| MR 4424 | Texas Instruments |



