The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

EventGraphic

DATE: December 3-4, 2007
LOCATION: Lyon, Centre de Congrès
EVENT URL: http://www.gdclyon.com/conference/sessions_d.php

COLLADA - An intermediate format for game developers

Speaker: Remi Arnaud, Sr. Graphics Architect, Intel & Khronos

Remi is working in the Advanced Visual Computing group at Intel as Sr. Graphics Architect. He previously worked in the R&D department of Thomson Training & Simulation leading the Space Magic real-time visual system, at Silicon Graphics managing the IRIS Performer software toolkit, as co-founder and Director of Technology at Intrinsic Graphics designing the Alchemy engine, and lately as Graphics Architect at Sony Computer Entertainment US R&D working on the PLAYSTATION®3 SDK.

Brief Introduction

Thousands of 3D content developers are taking advantage of COLLADA already, saving time and money. This presentation is an overview of COLLADA, and a survey of the tools available, followed by a Q&A.

Takeaway

Attendees will discover how they take advantage of COLLADA in their content pipeline.

Intended audience

This presentation is for all audience, artist and programmers, that want to discover COLLADA, or want to learn more about this technology and all the possible usages