The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Sorry, this event is now over

We've collected some of the more interesting items from this event and linked to them from here.

PresentationsPressPodcasts
YouTube Press Kits
    Flickr
      Khronos Event

      Date: September 20th - 23rd 2010
      Location: San Jose Convention Center in San Jose
      Website: http://www.nvidia.com/object/gpu_technology_conference.html

      Khronos Related Schedule

      OpenCL Optimization

      Learn how to optimize your OpenCL application to achieve maximum performance on NVIDIA GPUs. We will first briefly discuss how the OpenCL programming model maps onto NVIDIA GPU’s architecture. We will then talk about memory, instruction, and NDRange optimization techniques, illustrating each with small code samples.

      • Speaker: Peng Wang, NVIDIA
      • Topics: Tools & Libraries, High Performance Computing
      • Time: Thursday, September, 23rd, 17:00 - 17:50

      OpenCL on the GPU (Pre-Conference Tutorial)

      OpenCL is Khronos’ new open standard for parallel programming of heterogeneous systems. This tutorial session will introduce the main concepts behind the standard and illustrate them with some simple code walkthrough. Attendees will also learn how to make efficient use of the API to achieve good performance on the GPU.

      • Speaker: Cliff Woolley, NVIDIA
      • Topic: Tools & Libraries
      • Time: Monday, September, 20th, 16:00 - 17:20

      OpenGL (Pre-Conference Tutorial)

      This session will discuss the latest OpenGL features offered by NVIDIA for both Quadro and Geforce line of products. Learn more about OpenGL 4 as well as NVIDIA specific OpenGL extensions.

      • Speakers: Barthold Lichtenbelt, NVIDIA, Mark Kilgard, NVIDIA
      • Topic: Programming Languages & Techniques
      • Time: Monday, September, 20th, 16:00 - 17:20

      WebGL: Bringing 3D to the Web

      WebGL is a newly-emerging standard for 3D graphics and visual computing on the web. Supported and developed by major web browser vendors, WebGL enables rich interactive 3D graphics delivered through a web browser, on both desktop and mobile platforms. This session will contain an introduction to WebGL, and will focus application development issues unique to the web platform, optimization concerns, and how web technologies such as offline app support, HTML5 video and audio, File and WebSockets integrate with WebGL. Experienced OpenGL developers will learn how to transition their knowledge to WebGL development.

      • Speaker: Vladimir Vukicevic, Mozilla Corporation
      • Topics: GPU Accelerated Internet, Tools & Libraries, Computer Graphics
      • Time: Tuesday, September, 21st, 15:00 - 15:50