OpenKODE related stories

Antix Releases Game Development Kit (GDK) with OpenKODE and OpenGL ES support

Antix releases v1.0 of its free GDK to support publishers, developers and retail channels delivering networked, native games that consumers can copy and share across multiple screens irrespective of screen size, input device, OS, CPU and fields of use including mobile phones, TVs and STBs. The GDK includes the complete toolset required to enable developers to code and produce ATX-formatted games, define DRM rules, and test the games on a PC and presents standard industry APIs OpenKODE®, OpenGL® ES and integrates with Microsoft® Visual Studio®, Eclipse™, or the developer’s own tool chain.

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Speaker schedule for Khronos Sessions at Multicore EXPO posted

Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo's. Khronos will cover two areas of our standards development: OpenCL and the Khronos "Handheld API Ecosystem".

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QNX Announces New HMI and Processor Options at Embedded World 2009

QNX Software Systems announced the QNX(R) Neutrino(R) RTOS 6.4.1 and the QNX Momentics(R) Tool Suite 6.4.1, which will introduce several new technologies for developers building industrial automation systems, automotive infotainment units, medical devices, networking equipment, and other embedded products. For systems that require a sophisticated human machine interface (HMI), QNX Neutrino 6.4.1 offers the embedded industry’s first standards-based composition manager. The composition manager is based on Khronos Group’s OpenKODE.

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Ideaworks3D announces Airplay SDK 3.5 supports Nokia N-Gage as an OpenKODE 1.0 platform (PDF)

Ideaworks3D Ltd, developer of the cross-platform Airplay™ native execution environment, today announced that Airplay SDK 3.5 fully supports Nokia’s new N-Gage gaming platform. Designed to reduce cost and speed deployment across multiple software environments and hardware architectures, Airplay is a cross-platform portability technology that delivers binary compatible native code across ARM-based mobile devices. The resulting application can be deployed to all supported operating systems and devices without further porting or any requirement for additional graphics rendering engines on the handset. Airplay already supports all open native operating systems in the market today, including BREW, Symbian OS (Series60 and UIQ3), Windows Mobile and Linux. Now developers and publishers can deploy to Nokia’s flagship N-Gage service using the same game source code and even the same application binary.

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Ideaworks3D Announces Airplay-brings OpenKODE to Feature Phone Handsets

Ideaworks3D, a leading developer of native mobile technology and applications, today announced that its Airplay(TM) native execution environment has been optimised for Texas Instruments’ OMAP-Vox(TM) single-chip multimedia platform, and declared conformant with Khronos OpenKODE(TM) 1.0.

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Ideaworks3D Announces Airplay(TM) 3.5 to Bring Console Developers to Mobile

Ideaworks3D, a leading developer of native mobile technology and applications, today announced that the release of Airplay 3.5 - the world's most advanced tools and middleware for native mobile game development - will revolutionise the way console and handheld developers look at mobile gaming. Airplay 3.5 provides full support for OpenKODE, the emerging industry standard for mobile operating system abstraction. The Khronos group has ratified Airplay as being compliant on far more platforms than any other provider. Airplay includes the world's fastest mobile software renderer, empowering rich 2D and 3D graphics on ARM9 and ARM11 handsets without hardware graphics acceleration. However, Airplay 3.5 also seamlessly supports OpenGL ES 1.x, allowing developers to exploit the power of any hardware graphics acceleration on the handset.

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Ideaworks3D announces Airplay™ conformant with OpenKODE 1.0 on the widest range of platforms (PDF)

Ideaworks3D, a leading developer of native mobile technology and applications, today announced that its Airplay native execution environment has been certified as a conformant implementation of the OpenKODE™ 1.0 API standard from the Khronos™ Group. OpenKODE is a royalty-free, open standard that combines a set of native APIs to increase source portability for rich media and graphics applications. OpenKODE reduces mobile platform fragmentation by providing the OpenKODE Core cross-platform API for accessing operating system resources, and a media architecture for portable access to advanced mixed graphics acceleration. The Airplay OpenKODE implementation has been certified as conformant on Symbian OS (Series60 and UIQ3), BREW (2.x, 3.x), Windows Mobile (5, 6) and mobile Linux. In addition, the Airplay desktop simulator environments, running Windows x86 code or simulating ARM code using ARM's Real-Time System Model debugger are also conformant.

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NVIDIA Ships First Full OpenKODE Implementation

NVIDIA Corporation's breakthrough applications processor, supports the industry's first conformant full implementation of the new OpenKODE™ standard from the Khronos™ Group launching at Mobile World Congress 2008 in Barcelona. "NVIDIA has played a key role in the development of the OpenKODE standard and now it is leading its deployment into the industry," said Neil Trevett, president of the Khronos Group and vice president of mobile content at NVIDIA. "Integrating a complete OpenKODE media stack requires intimate control over all parts of the silicon and software architecture and with the APX 2500 NVIDIA is uniquely positioned to deliver a fully hardware-accelerated rich-media silicon and software platform."

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Acrodea announces free OpenKODE 1.0 implementations to the developer community

Acrodea today announced the availability of its OpenKODE implementations for immediate use and licensing. The free OpenKODE libraries for Windows and Mac OS X operating systems are available for download from http://www.acrodea.co.jp/en/openkode

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Antix Labs announces agreement with Motorola for its Game Player client for Motorola UIQ devices (PDF)

Antix Labs has announced agreement with Motorola for its Game Player client for Motorola UIQ devices leveraging UIQ technology – the MOTO Z8 and MOTO Z10. The Game Player implements the recently announced OpenKODE 1.0. The extremely compact player will initially be available to consumers as a simple download; from later this year consumers will be able to get the player already embedded inside the device. Click here for the full press release (PDF) on Antix Labs' website.

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