AMD is collaborating with leaders across technology industries to help enable the next generation of computing experiences, from enhanced videos and collaborative conferencing to high performance computing. Join us at the inaugural AMD Fusion Developer Summit, June 13-16, 2011 in Bellevue, Washington to get the tools and insights you need to help lead the growth of heterogeneous computing.
The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.
OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available online.
The Khronos Group has posted the OpenGL slide presentations from GDC 2011 online for your viewing pleasure.
Khronos has posted slide presentations from GDC 2011 online. Included in the DevU presentations are COLLADA, Mobile, OpenCL, OpenVG and WebGL.
Our announcements yesterday about WebGL and COLLADA, were at the very least, significant. Feedback from around the web has been really great, just to name a few:
- cnet discuss' Microsoft and Adobe molehill in WebGL 1.0 is done. Where's Microsoft?
- On the facebook developer blog, you can see WebGL benchmark results from their JSGameBench
- See past and present of 3D on the web with PC Magazine, from VRML to WebGL
- Khronos didn't stop to celebrate WebGL, and pushed on to WebCL says TechConnect Magazine
- ...last but certainly far from least, Learning WebGL does a short take on all the news WebGL specification 1.0 is final — and also, WebCL?
ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. "Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL."
The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.
Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins
AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics Engine. AMD's Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya's creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers' ability to create stunning games and computer-generated (CG) graphics.