The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. OpenGL is used within the main renderer. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using 'nullptr' introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works.
Joe Davis and Gordon MacLachlan both from Imagination Technologies, will present their session "Understanding POWERVR SGX Graphics Technology and Optimizing for Great Graphics Performance" on Monday february 28th at 4:15 Room 120 in the North Hall. The aim of this session is to give an expert insight into the POWERVR SGX and SGX MP Tile Based Deferred Rendering architecture and explain to developers how they can use the PVRTune analysis utility, and best programming practice, to optimize their applications for todays mobile devices.
Glenn Kasten and Jean-Michael Trivi both with Google, will be introducing you to the Android release 2.3 (Gingerbread) native audio APIs based on the Khronos Group OpenSL ES standard. Starting with a brief history of OpenSL ES and an introduction to the OpenSL ES object / interface model and initialization process, followed by the Android native audio APIs and their relation to standard OpenSL ES. Highlighted by some typical audio needs for game and other interactive apps with example code fragments for each use case. Be sure to make it to this programming tutorial on Tuesday March 1st from 10:00-5:00 in Room 121, North Hall.
AMD offers a new Optimization case study. Examining key kernels utilized in a Quadratic Programming solver to optimize the evaluation of the Radial Basis Function SVM, results in improving performance by a factor of 5 compared to naive code running on an AMD Radeon™ HD 5870 GPU. Support Vector Machines (SVMs) are a widely used binary classification technique used to label data as belonging to one of two categories.
Experts CAD users join technical experts form SolidWorks, AMD and Dell in an open panel webinar to discuss optimizing your hardware and software setup. Bring your questions to ask the panel (OpenGL, OpenCL and remote graphics questions encouraged): Thursday February 17, at 12:00pm EST/9:00am PST
An innovator in embedded user interface (UI) solutions, Crank Software Inc. has released Storyboard Suite 1.2. Significant updates include added support for OpenGL ES and OpenVG and a Mac OS X version. Storyboard offers a single visual UI development environment allowing for faster throughput and collaboration.
Imagination Technologies has announced that it has submitted POWERVR SGX drivers for OpenCL 1.0 Embedded Profile conformance with Khronos. OpenCL capability will be available to POWERVR SGX licensees with the latest release of production drivers.
DMP has announced a new two day getting start GLSL Programming training course on April 14th and 15th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
NVIDIA is excited to announce another unrivaled week of innovation, learning and networking. GTC 2011 will take place October 11-14, 2011 at the McEnery Convention Center in San Jose, California. Whether you're a returning alumni or planning to come for the very first time, you'll find the best and the brightest from all over the world demonstrating cutting-edge work across a wide variety of fields. Call for Submissions will open in March 2011.
Benjamin Nortier from 1011ltd.com is now in possession of a MakerBot Thing-O-Matic 3D Printer. After surveying the 3D modelling software, disappointment settled in, and Benjamin has decided to build a WebGL 3D modelling tool. The tool must be accessible--Open Source, Powerful--using boundary representation (BRep), and Modern--internet-ready with a solid RESTful API. Complete with a sneak peak, and proof of concept, this project is worth following.