StreamComputing, an independent trainer for using OpenCL on new processors, is available to give lectures at educational institutes. StreamComputing will visit your institute and give one or two hour lectures to students about how processors of the near future will look like, and work. From GPUs to new CPU-extensions, and from Hybrid CPU-GPUs to mobile processors, and how to program them using OpenCL.
DMP recently launched two new OpenGL ES programming books in Japanese for developers. "This book is an excellent introduction to OpenGL ES to written by the experts at DMP, and provides invaluable insights into the emerging opportunities to create amazing, graphically rich experiences on millions of devices," wrote Neil Trevett, President of The Khronos Group. "Eisaku Ohbuchi and his colleagues at DMP have been involved in developing the OpenGL ES APIs for more than five years, and are well qualified to help developers learn to use these important standards," write Tom Olson, Chairman, OpenGL ES Working Group, The Khronos Group. Both books are available through the Khronos Groups online developer books library.
DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).
There will be a WebGL Meetup on April 28th 2011 in San Francisco. A complete list of all upcoming Khronos Group events is available online.
Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.
IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.
CMSoft brings to developers the new GLRender tool in OpenCLTemplate that automates the creation of an OpenGL scene coupled with a derived OpenCL context.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run May 19 - 20 and May 26 - 27 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
GDC was a beehive of activity with companies madly competing for attention. The Khronos Group was no exception, as they had a large presence this year at GDC. GFXSpeak discusses the changing tide. "The mobile gaming market is growing fast, enabled by smart phones and devices that are getting smarter with every turn of the Moore’s Law crank. The new processors including Nvidia’s Tegra, the Imagination-fueled OMAP processors and Intel’s coming Medfield; Freescale, Marvell, and others all do 3D as a matter of course. There’s a sea change coming in the next 24 months as these new processors enable 3D content." Read the complete article at GFX Speak.