Developers related stories

AMD releases APP SDK 2.4 for OpenCL with enhanced APU support

The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).

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WebGL meetup and other Khronos Group events

There will be a WebGL Meetup on April 28th 2011 in San Francisco. A complete list of all upcoming Khronos Group events is available online.

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Real time interactive chat room with WebGL

Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.

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IBM releases conformant OpenCL 1.1 with Double Precision Floating-Point extension

IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.

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Douglas Andrade releases OpenCL / OpenGL framework

CMSoft brings to developers the new GLRender tool in OpenCLTemplate that automates the creation of an OpenGL scene coupled with a derived OpenCL context.

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DMP announces two new OpenGL ES Programming Courses for May 2011

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run May 19 - 20 and May 26 - 27 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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Autodesk and Khronos.org were among the exhibitors competing for attention at GDC

GDC was a beehive of activity with companies madly competing for attention. The Khronos Group was no exception, as they had a large presence this year at GDC. GFXSpeak discusses the changing tide. "The mobile gaming market is growing fast, enabled by smart phones and devices that are getting smarter with every turn of the Moore’s Law crank. The new processors including Nvidia’s Tegra, the Imagination-fueled OMAP processors and Intel’s coming Medfield; Freescale, Marvell, and others all do 3D as a matter of course. There’s a sea change coming in the next 24 months as these new processors enable 3D content." Read the complete article at GFX Speak.

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Fusion Developers Summit registration now open

AMD is collaborating with leaders across technology industries to help enable the next generation of computing experiences, from enhanced videos and collaborative conferencing to high performance computing. Join us at the inaugural AMD Fusion Developer Summit, June 13-16, 2011 in Bellevue, Washington to get the tools and insights you need to help lead the growth of heterogeneous computing.

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jMonkeyEngine3 SDK Alpha-4 released

The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.

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OpenCL Studio 1.0 has been released!

OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available online.

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