Developers related stories

San Francisco WebGL Meetup Review

If you missed the San Francisco WebGL Meetup in April, you now have a chance to find out what it was all about. Complete with pictures and lots of details from the meetup, this review is well done and paints a great picture!

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Nokia Research releases WebCL prototype

The WebCL extension provides OpenCL bindings for JavaScript, allowing web developers to tap into the massively parallel computational resources of modern GPUs and multicore CPUs. The extension is currently available for Firefox 4 on Windows and Linux. Further development will take place in open source, and in cooperation with the Khronos WebCL working group.

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AMD announces new 6500 series AIBs supporting OpenCL

Jon Peddie has done up a review and benchmark of the new AMD 6500 series AIBs.

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AMD Delivers First Embedded GPU Offering Support for OpenCL and Six Independent Displays

AMD announced the Radeon™ E6760 embedded discrete graphics processor. The AMD Radeon E6760 GPU is the first of its kind to offer embedded system designers the combination of OpenCL™ support along with support for six independent displays. The Radeon™ E6760 is based on a published Khronos Specification, and is expected to pass the Khronos ConformanceTestingProcess. Current conformance status can be found at http://www.khronos.org/conformance.

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AMD Releases Catalyst 11.4 Update with OpenCL improvements

AMD has released the April update of the Catalyst Drivers for their graphics cards. Performance improvements include a new OpenCL runtime that will improve performance on APUs and also for PCIe transfers between a CPU and discrete GPU.

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AMD and MulticoreWare Team to Help Developers Optimize the Use of OpenCL for AMD Fusion APUs

AMD announced a new collaboration with MulticoreWare, a leader in software solutions and tool development for multi-core and heterogeneous computing environments, to deliver an advanced set of tools for OpenCL™ optimization. The tools development effort accelerates software developers' ability to create and optimize software that fully exploits the unique processing capability of AMD Fusion Accelerated Processing Units (APUs).

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AMD to discuss its support for OpenCL at AMD Fusion Developer Summit

AMD has unveiled its lineup of keynote speakers who will address developers at its upcoming AMD Fusion Developer Summit, a list that includes ARM executive John Davies. AMD on Tuesday said that Davies, vice president of technology in ARM's Media Processing division, will discuss ARM’s history of heterogeneous computing, its market strategy and, most of all, its support for AMD’s OpenCL and other open industry standards.

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http://www.streamcomputing.eu/education/streamcomputing-on-tour

StreamComputing, an independent trainer for using OpenCL on new processors, is available to give lectures at educational institutes. StreamComputing will visit your institute and give one or two hour lectures to students about how processors of the near future will look like, and work. From GPUs to new CPU-extensions, and from Hybrid CPU-GPUs to mobile processors, and how to program them using OpenCL.

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New OpenGL ES developer books from DMP

DMP recently launched two new OpenGL ES programming books in Japanese for developers. "This book is an excellent introduction to OpenGL ES to written by the experts at DMP, and provides invaluable insights into the emerging opportunities to create amazing, graphically rich experiences on millions of devices," wrote Neil Trevett, President of The Khronos Group. "Eisaku Ohbuchi and his colleagues at DMP have been involved in developing the OpenGL ES APIs for more than five years, and are well qualified to help developers learn to use these important standards," write Tom Olson, Chairman, OpenGL ES Working Group, The Khronos Group. Both books are available through the Khronos Groups online developer books library.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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