The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Developers related stories

OpenSceneGraph course from Blue Newt and Skew Matrix - Italy

OSG Community has announced two OpenSceneGraph courses from Blue Newt and Skew Matrix. These course being offereing in the US and Rome aim to provide students with a sweeping survey of OpenSceneGraph and its internals. The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.

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Khronos announces 2007 Seoul Developer University presentations available online

Khronos announced today that the 2007 Seoul Developer University presentations are now available online in PDF format. Fourteen presentations online from NVIDIA, Huone, AMD, Creative, Futuremark, GraphicRemedy, HI, Imagination, Nokia and TI. If you were not able to attend the Khronos 2007 Seoul Developer University this year, head on over to view the presentation slides now.

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Khronos presents Mobile and Embedded Graphics at ARM Developers Conference 07

Khronos is pleased to present Mobile and Embedded Graphics at ARM Developers' Conference 2007 on October 4th. The Mobile and Embedded Graphics event at The ARM Developers’ Conference & Design Pavilion is a great, free, opportunity to get the latest information on the fast growing area of embedded graphics. Discover how 3D hardware fits into the SoC realm, what implementations are available for systems integrators today, and the benefits of having graphics in end user devices, including what sort of applications are now possible. Attendance is free, but you are required to RSVP. For more information, please visit our event page.

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SGI OpenGL Programming Class

The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.

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DMP announces new seminar room and new OpenGL ES courses

DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API's. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD's and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page.

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In-Depth all day course for intermediates on Mobile 3D Ecosystem

Expert Members Kari Pulli, Jani Vaarala, Ville Miettinen, Robert J. Simpson, Tomi Aarnio and Mark Callow have organized an in-depth all day course for intermediates on Mobile 3D Ecosystem at Siggraph on Tuesday August 7th. Attendees will learn how to develop 3D applications for mobile devices, how they function, and where they are heading. The course focuses on OpenGL ES and M3G, and how to use these technologies to create efficient applications and deploy them in the mobile world. Prerequisites include a basic knowledge of 3D computer graphics, a working knowledge of a modern graphics API like OpenGL, D3D, X3D, or Java3D and an ability to read simple computer programs written in C and Java.

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Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices

Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.

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Embedded Systems 3D Game SDK Version 0.4.1 released

The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.

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Sony Computer Entertainment announces COLLADA support in Home SDK v1.0

The big news of Sony Computer Entertainment Europe’s annual DevStation 07 conference was the session on the rollout of features for the Home community service. Currently undergoing a closed beta, it will launch globally in October. In between now and then, there will be monthly SDK releases, as more advanced features are rolled out. The current pre-release version only supports the use of Maya for the creation of 3D assets, while v1.0 will add 3ds Max and COLLADA support.

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Tom Hume does a Mobile Monday round up with Symbian

Tom Hume over at www.tomhume.org has done a quick round up of comments from some major players in the Mobile phone market. Here are a couple of out-takes. Oscar Clark, nVidia: "OpenKODE is important because it lets you do source portability. Java was supposed to do this, but hasn't delivered the full power of it." Bill Pinnell, Product Manager, Graphics & Gaming, Symbian: Khronos API allows hardware manufacturers to target a single platform as well as software developers. Read the complete round up.

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