Using COLLADA Computer in Google Earth gives a 3D animation of the hurricane Dolly landfall on 23 July 2008. Using collocated NEXRAD and CloudSat radar data with visualization of CloudSat provided by the A-Train Data Depot Giovanni. The result is a very impressive 3D look at the hurricane and surrounding cloud formations. Math operations can be used on all the spacial object using the COLLADA structures right in Google Earth.
AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.
ShaderToy is a simple tool for OpenGL developers that lets you edit and display OpenGL ES shader programs on Android phones and tablets. It's a fun toy for learning and experimenting with shaders while on the move. The latest version includes the ability to save and load shaders to the SD card, and load texture images from the gallery.
FixStars today published the FREE version of "The OpenCL Programming Book" on their website. The book is based on The Impress Japan Corporation publication "The OpenCL Programming Book (OpenCL Nyumon) " by Fixstars Corporation. You may also purchase a downloadable PDF version.
Dr. Jon Peddie from Jon Peddie Research has tried to make sense of the recent WebGL security issues raised by various companies. He writes "If we can never expose any graphics drivers to the web - we can never have ANY GPU graphics in the browser - and that’s not going to happen." Jon Peddie was recently named one of the most influential industry analysts, who is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV.
Koji Nishi, Sr Engineer of AMD Japan will talk about the update of OpenCL specification as well as how to begin OpenCL programming using AMD GPUs at the seminar on July 5 (Nagoya) and 6 (Osaka).
AMD gDEBugger is an OpenCL™ and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API call that issues it, debug inside the kernel, view all variable values across the different work groups and work items - and all this on a single computer with a single GPU.
Intel released today the gold version of the Intel OpenCL SDK 1.1 for the CPU on www.intel.com/go/opencl. This SDK is conformant with the OpenCL 1.1 specification. Developers are now able to use the Intel OpenCL SDK to create and distribute applications optimized for Intel® Core™ and Intel® Xeon® processors. To download the SDK and begin optimizing OpenCL applications on Intel CPUs, visit the Intel OpenCL SDK community online.
SIGGRAPH Asia's inaugural symposium on Apps is in answer to the demand for innovation, sophistication, portability, and ubiquitous connectivity in the world of smart phones and tablets. The program aims to educate and explore how visual and animation techniques are applied on mobile devices to enhance the experience for end users and drive the use of advanced graphics capabilities on the multitude of new devices available today. Submitters to SIGGRAPH Asia’s Symposium on Apps can consider participating in presentations, panel discussions, workshops, and exhibits. Complete details are available on the SIGGRAPH Asia Symposium for Apps page. Submission deadline is September 15 2011.