Developers related stories

3D artists wanted! Help us show the power of COLLADA for a chance to win

The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. The open COLLADA format is ideal for creating compelling experiences, but a great example is worth a thousand words. This is where you come in. Help show the power of COLLADA by creating a compelling piece of 3D content which can use as an example for the large and growing developer community. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced at the OurBricks event at the SIGGRAPH 2011 conference in Vancouver. For full details on how to take part in this contest are available here.

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COLLADA Computing of Hurricane Dolly

Using COLLADA Computer in Google Earth gives a 3D animation of the hurricane Dolly landfall on 23 July 2008. Using collocated NEXRAD and CloudSat radar data with visualization of CloudSat provided by the A-Train Data Depot Giovanni. The result is a very impressive 3D look at the hurricane and surrounding cloud formations. Math operations can be used on all the spacial object using the COLLADA structures right in Google Earth.

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AMD announces Radeon HD 6990M the fastest mobile GPU

AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.

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ShaderToy for Android v1.3 released

ShaderToy is a simple tool for OpenGL developers that lets you edit and display OpenGL ES shader programs on Android phones and tablets. It's a fun toy for learning and experimenting with shaders while on the move. The latest version includes the ability to save and load shaders to the SD card, and load texture images from the gallery.

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FixStars releases The OpenCL Programming Book online in HTML format

FixStars today published the FREE version of "The OpenCL Programming Book" on their website. The book is based on The Impress Japan Corporation publication "The OpenCL Programming Book (OpenCL Nyumon) " by Fixstars Corporation. You may also purchase a downloadable PDF version.

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Samsung’s WebCL Prototype for WebKit

Samsung announced the release of "WebCL for WebKit" a prototype of a proposed WebCL specification that is being defined by The Khronos Group. WebCL allows JavaScript to run computations on the GPU (or any other OpenCL-enabled computing processors). Samsung released a video, in which WebCL is used for computing N-body gravitational interactions and WebGL is used for 3D rendering. For comparison, the same computations are also done in pure JavaScript. WebCL is shown to give performance increases of up to 100x (for these applications on the test platform).

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WebGL Security - Kill it before it grows?

Dr. Jon Peddie from Jon Peddie Research has tried to make sense of the recent WebGL security issues raised by various companies. He writes "If we can never expose any graphics drivers to the web - we can never have ANY GPU graphics in the browser - and that’s not going to happen." Jon Peddie was recently named one of the most influential industry analysts, who is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV.

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OpenCL seminar in Nagoya and Osaka, Japan

Koji Nishi, Sr Engineer of AMD Japan will talk about the update of OpenCL specification as well as how to begin OpenCL programming using AMD GPUs at the seminar on July 5 (Nagoya) and 6 (Osaka).

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AMD releases gDEBugger – an OpenCL™ and OpenGL debugger and memory analyzer

AMD gDEBugger is an OpenCL™ and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API call that issues it, debug inside the kernel, view all variable values across the different work groups and work items - and all this on a single computer with a single GPU.

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Intel OpenCL SDK 1.1 gold released

Intel released today the gold version of the Intel OpenCL SDK 1.1 for the CPU on www.intel.com/go/opencl. This SDK is conformant with the OpenCL 1.1 specification. Developers are now able to use the Intel OpenCL SDK to create and distribute applications optimized for Intel® Core™ and Intel® Xeon® processors. To download the SDK and begin optimizing OpenCL applications on Intel CPUs, visit the Intel OpenCL SDK community online.

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