Developers related stories

GPU, CUDA, OpenCL Programming - PARLAB 2011

Bryan Catanzaro, NVIDIA Research talks discuss the CUDA and OpenCL programming models, GPU architecture, and how to write high performance code on GPUs, illustrating with case studies from application domains such as image and video processing.

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Improved OpenCL support for the “SuperShaper”

The SuperShaper is a small free tool that let's you explore the Super Formula in real-time. It uses OpenCL1.0 to evaluate the formula and OpenGL3.2 for rendering. For maximum performance OpenCL and OpenGL share buffers if possible. The latest version supports any OpenCL capable device in the system (CPU or GPU).

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OpenCL vs CUDA misconceptions

An in-depth comparison of OpenCL and CUDA with a strong running conversation. Take look and add your opinions.

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NetBeans OpenCL Pack available

Michael Bien has finished an OpenCL pack for NetBeans. Features include an OpenCL Editor with syntax highlighting code completion and CL reference pages integration, OpenCL compiler integration, In-editor annotations of compiler warnings and errors updated as you type and JOCL project template. Java 7 is required so you will need the Java 7 package on Google Code.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on October 20th and 21st 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Japanese media interview with Khronos on OpenGL 4.2 and its advantages over DirectX

Neil Trevett, president of The Khronos Group, met with Japanese media at SIGGRAPH 2011 in Vancouver, to discuss the recent OpenGL 4.2 announcement and the momentum of the OpenGL advantage against DirectX.

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OpenGL and OpenCL SIGGRAPH BOF presentation slides now online

The presentations slides used at the SIGGRAPH 2011 Khronos Group OpenCL and OpenGL BOFs are now available.

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COLLADA Contest Winner announced

We at the Khronos Group wanted you to "Show us the power of COLLADA." Thank you for the great response. We appreciate all your submissions, Likes, questions and all the other interest that was shown. But let's get down to business: We have chosen Gugi: Idle Animation by gavranxyz. We felt the model was very well put together with many nice touches. The idle animation cycle really was the icing on the cake. Huge congrats to gavranxyz from all of us at Khronos! We can't wait to share Gugi with our community.

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THEIA VR real-time interaction using OpenCL on AMD FirePro V7900 & Eyefinity

AMD Demo of Optis THEIA VR using OpenCL on an AMD FirePro V7900 at the AMD Booth at SIGGRAPH 2011 in Vancouver. The real-time rendered Bentley model is created from six views folded into a box, with stitched edges to become a fully interactive environment. This process enables designers and engineers to analyze and optimize the lighting performance of future products while increasing design productivity.

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SIGGRAPH 2011 Khronos Pavilion worth checking out

Not sure where to start at SIGGRAPH 2011? Make your first stop at the Khronos Group Pavilion. Lots of give-aways and lots of demo's from ARM (665), Codeplay (766), DMP (664), Fixstars (667) and HUONE (762) all part of the Khronos Pavilion (663 & 764). Stop in to say Hi and learn about WebGL, OpenCL, OpenGL, OpenGL ES and COLLADA.

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