Developers related stories

NFB Builds One Millionth Tower Interactive Web Doc on New Mozilla Platform

A new interactive Web documentary from the National Film Board of Canada (NFB) lets users see online video in a whole new way. Touted as one of the world's first interactive documentaries to utilize WebGL technology to generate realistic, interactive videogame-like graphics, and also incorporate Mozilla's new Popcorn.js interactive web video technology. Mark Surman, Executive Director of the Mozilla Foundation, said it is "a prime example of the work we are doing together to empower makers and build tools that anyone can use to make awesome things happen-on the Web and in the world. It's a testament to how we are building a better Web together."

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Graphics And Physics Framework - OpenCL Physics Update

Four new OpenCL Physics Tutorials are available online for our OpenGL Graphics And Physics Framework (LGPL Licence). The new tutorials cover the following topics: OpenCL particle simulation, OpenCL particle simulation with terrain interaction, OpenCL rigid body Simulation, OpenCL rigid body Simulation with terrain interaction.

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My Robot Nation offers personal 3D printing with a little help from WebGL

With the launch of My Robot Nation almost anyone can now go online and create the droid of their dreams. My Robot Nation is from Kodama Studios, a Silicon Valley startup founded by two longtime video game industry veterans. The service offers a chance to craft your own robot design and have it quickly 3D printed and delivered to your door. The service uses WebGL, and since WebGL is integrated with the latest HTML technology, we can provide you with a seamless creation experience, meaning that the robot you see on your screen is just like the one you will receive in the mail. If you want to learn more about how My Robot Nation uses WebGL, they will be the guest speaker at the San Francisco WebGL MeetUp this Thursday October 27th. Learn more about My Robot Nation and let us know what you think.

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PixelLight 0.9.9-R1 released, introducing Android support

Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 21st and 22nd 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 21st and 22nd 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Android 4 offers new OpenMAX AL API support for low-level streaming multimedia

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Google's recently announced Android 4.0 platform, and related Ice Cream Sandwich SDK, include many new media capabilities. One very nice addition is the introduction for low-level streaming multimedia. To support this low-level streaming, the platform introduces a new native API based on the Khronos OpenMAX AL 1.0.1 API. This API is implemented on the same underlying services as the platform’s existing OpenSL ES API, so developers can make use of both APIs together if needed. Tools support for low-level streaming multimedia will be available in an upcoming release of the Android NDK. Learn more about OpenMAX AL on the Khronos Group website.

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Lightweight Java Game Library offers access to OpenGL and OpenCL

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL, OpenCL, and OpenAL, allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.

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Ice Cream Sandwich SDK for Android

Hot on the heals of Android 4.0, Google released Ice Cream SDK. Bringing a slew of changes and improvements, including TextureView object. Developers can directly integrate OpenGL ES textures as rendering targets in a UI hierarchy, making it easy to embed camera preview, decoded video and OpenGL game scenes.TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy. The camera also sees some improvements with the addition of high-performance transformation filters allowing developers to apply rich effects to any image passed as an OpenGL ES 2.0 texture.

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Open LLVM-Based Portable OpenCL Announced

Carlos Sánchez de La Lama announced Portable OpenCL on the LLVM development list. The Portable OpenCL project is self-described as "an open source implementation of the OpenCL standard which can be easily adapted for new targets. One of the goals of the project is improving performance portability of OpenCL programs, avoiding the need for target-dependent manual optimizations. A "native" target is included, which allows running OpenCL kernels on the host (CPU)." The source code is available online.

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