Developers related stories

Intel SPIR Tutorial at the International Symposium on Code Generation and Optimization

Intel is offering a tutorial demonstrating how SPIR can be generated by an Offline Compiler tool, and be consumed using the latest Intel OpenCL SDK. These capabilities open the door for other potential languages and programming models to access many heterogeneous platforms in a standard, portable and efficient way.

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Xilinx to show All Programmable FPGA-Based Application Acceleration Solutions

Xilinx technology experts will present and demonstrate solutions including acceleration of Monte Carlo options pricing simulations on x86 platform and the OpenCL design environment for Xilinx All Programmable devices.

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OpenCL.NET and CLFORTRAN libraries

OpenCL.NET is a .NET library, providing full API bindings for the OpenCL standard. Using GPU acceleration and OpenCL.NET, it is possible to achieve great performance in .NET based applications. CLFORTRAN aims to simplify integration of GPU resources for scientific computing in various fields of science that heavily relies on Fortran codes.

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GLSL Shader programmers can put their work online with Blender and WebGL

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A new tool for uploading 3D content with WebGL and scripting GLSL shaders online has been released. Currently models are uploaded directly from Blender. Everyone is welcome to upload their own art work.

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WebGL Workshop in London next month

The next London WebGL Workshop will be Thursday, February 20, 2014 6:30PM. We'll be taking a look at some of three.js's features, and maybe a look at some alternatives. The venue will once again be the SkillsMatter on Goswell Road, London.

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An Introduction to OpenCL for Altera FPGAs webinar

An informative 25 minute introduction on how to program Altera FPGAs with OpenCL. Presented by Acceleware, the webinar begins with an overview of the OpenCL programming model and data parallelism, before discussing simple OpenCL syntax, kernels and memory spaces. The second part of the webinar examines how OpenCL is mapped to Altera FPGA architecture and how to compile an OpenCL kernel. The presentation concludes with a summary of OpenCL optimizations techniques.

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Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.

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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.

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IBM articles on writing WebGL applications

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IBM developerWorks offers a series of articles on WebGL applications development. Taking the JavaScript developer from low level WebGL development, through libraries including Three.js and SceneJS, to creating interactive 3D games and data visualizations.

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Khronos Releases SPIR 1.2 Specification for Portable Encoding of OpenCL Device Programs

The Khronos Group today announced the ratification and public release of the SPIR 1.2 specification that provides a non-source encoding, and binary level portability, for OpenCL 1.2 device programs. SPIR (Standard Portable Intermediate Representation) is the industry's first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. The SPIR specification and registry can be found on the Khronos website.

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