Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.
There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.
The London UK WebGL Meetup is pleased to have Davide Della Casa, Guy John from LiveCodeLab. They will give a brief presentation/performance at the start of the workshop. Davide and Guy will do a 15 minutes audio-visual performance, followed by a technical review of the main solutions adopted around WebGL and Three.js.
At the Multicore Developer’s Conference on Thursday May 8th, the chair of the SYCL working group will be presenting the new SYCL C++ layer for OpenCL along with examples of how it can be used in real-world software for acceleration on heterogeneous multicore devices.
Neil Trevett, President of The Khronos Group, delivered the standards presentation, "Recent Developments in Khronos Standards for Embedded Vision," at the March 2014 Embedded Vision Alliance Member Meeting.
Altera's SDK for OpenCL was recognized by this prestigious Ace Award for its ability to allow software programmers to access the performance and low-power advantages of FPGAs. Altera is the industry's first company to offer an SDK for OpenCL that targets FPGAs and today offers a full production release of the high-level design tool. The EE Times Ultimate Product - Software award recognizes the company with the most innovative software product of the year.
Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.
The Embedded Vision Summit West 2014 provides a unique opportunity for engineers to learn about the hottest technology in the electronics industry—embedded computer vision—which enables “machines that see and understand.” Summit West on May 29th will be held in the Santa Clara Convention center. Seats filled up very quickly last year, and so it is suggested that anyone who is interested in attending, please register today.
CopperCube 4.5 has just been released. The game engine now has the option to publish WebGL games with fullscreen and pointer lock support, meaning first person games and apps are now easy to use when run from websites. There is also a new WebGL demo available, showing this feature in action.
Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with the Khronos Group.