IBM developerWorks offers a good tutorial on getting going with WebCL. Taking the user from installing WebCL to writing your first program. Lots of example code and resource links.
One of the newer Khronos Chapters has announced a tentative date for a meet up in September 2013. For more information, please visit the Brazil Chapter page. If you would like to start a Khronos Chapter in your corner of the world, please visit the Khronos Group Chapter pages.
Acceleware presents four courses with a focus on how to write and optimize OpenCL applications for Altera FPGAs. Students will be taught how to achieve high performance by taking advantage of the heterogeneous nature of OpenCL and the massively parallel capabilities of Altera FPGAs. The training is targeted at design teams who work with parallel algorithms and computationally intense applications. There are four course in all:
- May 14 – 17, 2013 Austin, TX, USA
- May 28 – 31, 2013 Toronto, ON, Canada
- June 3 – 6, 2013 New York, NY, USA
- July 23 – 26, 2013 San Jose, CA, USA
The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.
Sketchfab, a web service to publish, share and embed interactive 3D models will be giving a demo of their services, capabilities, and a general overview of what is happening in the background. Hosting the Meetup at Pivotal Labs will be the three co-founders from Paris: Cédric Pinson, Alban Denoyel, and Pierre-Antoine Passet.
Nathan Chong from the Department of Computing at Imperial College will present a lively and interactive tutorial at the LEAP Conference on applying formal analysis and verification techniques to OpenCL and CUDA kernels. The full LEAP conference programme has now been published online.
CEVA, Inc. has announced a new low-energy software framework for Android based systems. The Android Multimedia Framework (AMF) efficiently reduces the power consumption required for complex multimedia processing using a heterogeneous CPU and DSP system architecture. Using the Khronos Groups OpenMAX IL API, AMF complies with the current Android 4.x versions.
Struggling to find time to keep up with the latest WebGL happenings? You'll be happy to know that Tony Parisi, new Learning WebGL Editor-in-Chief has brought the 'WebGL around the Net' column back to life. The first edition under his reign is full of great news. Check it out!