COLLADA and X3D are two royalty-free open standards that use XML schema technology to represent 3D content. This whitepaper will assist developers in understanding the similarities and differences between COLLADA and X3D, the design goals that informed their development, and how and where the two standards can be used together as a powerful tool set for developing Web and enterprise applications.
Adobe announced Photoshop CS3 Extended which will allow designers to leverage the Photoshop image editing toolset and paint engine when editing 3D content including COLLADA format models. This means that artists can can perform 3D model visualization and texture editing and see the result on the 3D model all within Photoshop and then update the 3D models using the edited textures (that are saved back to disk). This also offers a new tool for Google Earth users, since they can now take their 3D model from Sketchup, and paint on it using Photoshop, before uploading it to Google Earth, all in the same COLLADA format.
DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v2.0 works with DeleD 1.6 and above.
COLLADA demonstration videos, COLLADA panel discussion notes, COLLADA “101” presentations and GDC Mobile and Conference presentations now online
More content from GDC 2007 is now online.
Videos: The Softimage|XSI Crosswalk video describes how to create a Half-Life 2 character out of mulitiple COLLADA assets coming from many different softwares, integrating and refining them in XSI, and then exporting for use in a game. The Feeling Software videos show short demos of the features of Feeling's COLLADA Tools for Max and Maya.
Panel Discussion: Notes from the COLLADA panel discussion summarizes the thoughts of professional developers talking about using COLLADA in real world production
Presentations: Pixelbox Academy presentations cover "COLLADA 101 - Fast Track to Getting Started" and "Everything you ever wanted to know about COLLADA". GDC Mobile presentations include: "Mobile 3D Hardware: They're Not Little PCs!", "Premium Phone Graphics: The New Generation of Mobile 3D Gaming" and "3D Convergence: Crossing Language and Platform Boundaries".
COLLADA used to bring interactive 3D assets to the web - new online PaperVision3D fighter game and Web3D GDC presentation
Interactive 3D on the Web (i.e. Web3D) is becoming a reality with COLLADA as the enabling intermediate format. The first PaperVision3D game Xwing Obstacle Course lets you control a simple fighter in real-time 3D over the web using Flash. The posting describes the workflow using COLLADA models. The COLLADA for the Web presentation from GDC explains how COLLADA, Ajax and X3D are used within Flux to enable real-time streaming 3D virtual worlds and games over the web.Read More
Bullet is a state-of-the-art 3D Collision Detection and Rigid Body Dynamics Library for games with support for COLLADA 1.4 physics. It is released under a ZLib license, free for commercial use, including Playstation 3. The new v2.45 improves COLLADA import and enhances performance for convex polyhedral shapes.
CLManager is a utility program designed to aid in the content management of COLLADA DAE files. Nodes can be copied, removed and rearranged. Libraries can be created, removed, sorted or merged. Node ids and their references can also be changed. Two COLLADA files can be merged either by importing individual nodes within the libraries or by importing whole libraries from another COLLADA file. This joins two other applications from Pinecost Software, the free CollView COLLADA file viewer and C2X Collada To X3D Converter.
The Khronos Group has officially begun two new working groups. The glFX Working Group is defining a run-time API to enable advanced 3D visual effects contained in a COLLADA FX file to be easily and portably used in OpenGL and OpenGL ES applications. The Composition Working Group is defining graphics APIs to enable window systems to be constructed using open standards for display composition to encourage mobile devices to use fully accelerated advanced user interfaces. See Press Release.
The COLLADA contest is designed to encourage open source COLLADA conditioning programs to be created and uploaded into the COLLADA Framework on Sourceforge. A growing body of conditioners enables any developer to construct sophisticated pipelines to condition content for diverse platforms. Winners of the COLLADA Contest will be announced at SIGGRAPH 2007 and prizes include airfare to San Diego and four night’s accommodation to attend SIGGRAPH and a SONY Playstation 3.
Menus Master is a flexible and user-friendly solution to create game user interface (UI) for any C++ platform. The new v2.5 add new tools that make much easier to create all user interface mechanisms: buttons animations and special effects, carousels, page transitions, pop-ups, and automated variable management. The Omegame team will show how COLLADA eases the authoring of 3D user interfaces with Menus Master. Menus Master v2.5 will be publicly demonstrated Tuesday March 6 in the Khronos booth and again on March 8 and 9, at Omegame’s booth, in the Game Connection area, in the Gateway Ballroom.