Applications & Games related stories

Jon Peddie Research announces 12th annual Siggraph Luncheon

Jon Peddie Research is proud to hold the 12th annual Siggraph Luncheon. Discussions this year will revolve around Low-cost platforms, Global workflows, In-house vs. contract, New definitions of reality, Massive data clouds and Creating the hyper-real. Complete details and registration are available on the official JPR Siggraph luncheon page.

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LibreOffice Calc To Get GPU support via OpenCL

LibreOffice is a well-liked office suite, but not so much its spreadsheet component, Calc, which is known to be slow for even simple calculations. Now AMD has stepped in to provide GPU support that should speed things along. It seems that the LibreOffice programmers are trying to make the code fit in with AMDs Heterogeneous Systems Architecture (HSA) but the code itself is going to be written in OpenCL. This brings some hope that the optimizations might work with other GPUs such as NIVIDA's.

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SimLab Composer improves WebGL support

SimLab composer, a 3D scene building, rendering, sharing, and animation application, introduces significant improvements for WebGL. Enhancements include exporting cameras, supporting reflection maps and bump maps. The engine behind the WebGL export has been completely rewritten.

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HTML5 and WebGL - Browser gaming is here

Need we say more?

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Why Adobe cares about OpenCL

Eric Berdahl, Adobe Senior Engineering Manager has written an open letter to their users explaining why they use OpenCL. "Even though Adobe does not build hardware and, therefore, does not implement OpenCL, we use OpenCL and we know what features we need, from OpenCL and from OpenCL hardware, to enable us to build even more compelling and efficient applications." explains Eric.

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Maps Shortcuts: Large Data Geotemporal Visualisations with WebGL

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Blueprint Exchange for 3D Printing with COLLADA objects

METAVERSE Technology LLC launches a 3D printing exchange platform on w3dc.com. 3D print objects are available in the COLLADA file format which is supported by most of the available 3D printers and online print services.

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Shaderific now with camera support, face detection, movie textures and video capture

Shaderific version 3.0 now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 3.0 adds camera support, face detection, movie textures and video capture. Video frames provided by the built-in camera as well as movie files can be used as dynamic textures. Automatic face detection provides shader programs with access to a new uniform array containing the bounding rectangles of up to five faces. Furthermore, it is now possible to record a video of the ongoing rendering session and the video is automatically exported to the photo library.

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Altera to demo video streaming and processing using OpenCL at NAB

Altera will demo live video streaming using OpenCL, and real-time video processing such as Sobel edge-detection and image manipulation, all coded in OpenCL software and running on Altera FPGAs. In addition, this demo uses an Altera’s Nios II soft processor, and enables the power of OpenCL in embedded applications by removing the need for external processor or host server machine.

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Adobe Premiere Pro on Windows to boast OpenCL support

AMD and Adobe have teamed up to bring support for OpenCL to Windows with the upcoming release of Adobe Premier Pro. This marks the first time Microsoft's OS has been had hardware-accelerated video editing using OpenCL, and exporting video from source to final format can now be achieved up to 4.3 times faster.

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