Applications & Games related stories

Maps Shortcuts: Large Data Geotemporal Visualisations with WebGL

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Blueprint Exchange for 3D Printing with COLLADA objects

METAVERSE Technology LLC launches a 3D printing exchange platform on w3dc.com. 3D print objects are available in the COLLADA file format which is supported by most of the available 3D printers and online print services.

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Shaderific now with camera support, face detection, movie textures and video capture

Shaderific version 3.0 now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 3.0 adds camera support, face detection, movie textures and video capture. Video frames provided by the built-in camera as well as movie files can be used as dynamic textures. Automatic face detection provides shader programs with access to a new uniform array containing the bounding rectangles of up to five faces. Furthermore, it is now possible to record a video of the ongoing rendering session and the video is automatically exported to the photo library.

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Altera to demo video streaming and processing using OpenCL at NAB

Altera will demo live video streaming using OpenCL, and real-time video processing such as Sobel edge-detection and image manipulation, all coded in OpenCL software and running on Altera FPGAs. In addition, this demo uses an Altera’s Nios II soft processor, and enables the power of OpenCL in embedded applications by removing the need for external processor or host server machine.

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Adobe Premiere Pro on Windows to boast OpenCL support

AMD and Adobe have teamed up to bring support for OpenCL to Windows with the upcoming release of Adobe Premier Pro. This marks the first time Microsoft's OS has been had hardware-accelerated video editing using OpenCL, and exporting video from source to final format can now be achieved up to 4.3 times faster.

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Rayscribe beta available to build and deploy HTML5/WebGL applications in the cloud

Rayscribe offers a unique end-to-end browser based solution to build and deploy HTML5/WebGL applications in the cloud. Using stories, layers and scripting, users can create a wide range of interactive applications. Highlights include: Fully browser based, no plugins, no downloads required; Project collaboration; Easy to use Scene and UI Composers; Resource editor for HTML templates/CSS/Javascript/Audio/Video/Shader; Model management and Preview and one click publish. We hope users will enjoy creating WebGL based applications using Rayscribe.

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Turns your smartphone into Web-based game controller with WebGL

World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.

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Voreen Version 4.2 Released

Version 4.2 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version brings significant performance optimizations, stereoscopic rendering, a OpenCL-based 3D random walker implementation for interactive volume segmentation, and extended visual debugging features of the network editor.

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Metaverse launches a new market place for COLLADA objects

METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.

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How to write portable WebGL

How to write portable WebGL comes from the same author as Why you should use WebGL. When programming WebGL you need to be careful to make it portable. This post explains how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.

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