OpenCL CodeBench from Amdahl Software Streamlines OpenCL Software Creation
Amdahl Software announced the beta release of OpenCL CodeBench. OpenCL CodeBench is a code creation and productivity tools suite designed to accelerate and simplify OpenCL software development.
Freescale brings OpenCL / OpenGL / OpenVG to automotive dashboards and infotainment systems
EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More
Omega Resistance WebGL Co-Op Arcade Space Shooter
Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)
Inside AR slides from Neil Trevett now online
Neil Trevett recently spoke at InsideAR. We've posted the slides from his talk online.
ARM Mali Graphics, OpenCL, GPU Computing and reflections from shows
Jem Davies, self proclaimed "Godfather" to technical talent in ARM, recaps various high-lights from shows in the past few months.
NVIDIA Quadro K5000 GPU comes to Mac Pro
NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.
Remo 3D for COLLADA import and export gets an update
Remograph is pleased to announce that Remo 3D™ v2.3 has been released. This new version of Remo 3D contains some new script functions, import of ESRI Shape attributes and other various fixes. Remo 3D v2.3 is available as a demo version from the Download section.
Firefox 15 supports compressed textures for impressive in browser 3D gaming with WebGL
With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.
Khronos Friday News Round Up!
It's been an incredible week hasn't it? The latest news about OpenGL rendering Zombies faster than Direct3D really got the twittersphere going! SimLab Composer 2013 adds WebGL export capability and ARM has submitted the Mali-T604 GPU for full profile OpenCL conformance. Back on the Khronos front, COLLADA still has room for you to come on over and show off your COLLADA demo at Siggraph, and we've also updated the official Khronos Siggraph event page with updated BOF schedules, and lots more sponsors for the OpenGL Party! Thank you everyone that has sponsored the party so far. Big news this year, it's OpenGL's 20th Anniversary and we'll be celebrating this momentus occasion in style.There will be lots of OpenGL legends, lots of food, drink and of course, lots and lots of prizes!
Khronos Group updates SIGGRAPH BOF and Party Schedules
Going to SIGGRAPH? Be sure to check out some amazing demo's, presentations, prizes and more. Khronos has a news conference, five BOFs (COLLADA, OpenCL, WebGL, OpenGL ES & OpenGL) and a huge OpenGL party, all happening on Tuesday next week. Full details can be found here, and the party details can be found here.
