Applications & Games related stories

AMD using OpenCL with DaVinci Resolve 10 for real-time playback and editing

At at IBC this year, AMD demonstrated a 4K CinemaDNG workflow for Blackmagic Design DaVinci Resolve 10 color-grading. Using a Supermicro 7047GR-TRF SuperWorkstation to run four AMD FirePro W-series graphics cards, the GPU-accelerated workflow relied on Blackmagic's OpenCL support for Windows and Mac to enable real-time playback of CinemaDNG.

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CL3VER medical demonstration based on WebGL

3D presentations of the anatomy of the foot and ankle are essential to simplify complex information. CL3VER uses WebGL to make these presentations simple, as seen in this demo.

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Vanguard Video announces OpenCL support for H.265/HEVC

At the International Broadcast Conference, Vanguard Video announced H.265/HEVC codecs for a broad range of hardware and software platforms, including x86, ARM, OpenCL GPU, and FPGA IP Cores. Vanguard Video is previewing an OpenCL GPU HEVC encoder accelerator that more than doubles the performance of the V.265 software encoder running on the main processor. This technology was demonstrated at the Intel booth.

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Gamers, artists, scientists and engineers unite in the name of a 3D education

Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group's UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: "Specialists or all-rounders: What sort of school leavers do we need?"

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AMD-Adobe Collaboration

AMD announced that its collaboration with Adobe has reached a new milestone for more sophisticated professional video workflows. Using OpenCL acceleration means that video and film professionals, as well as enthusiasts, can take full advantage of the massively parallel compute power of AMD APUs, Radeon graphics, and AMD FirePro professional graphics when working with Adobe Premiere Pro CC, Adobe SpeedGrade CC, and Adobe Media Encoder CC by exploiting AMD App Acceleration.

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Squid HEVC decoders using OpenCL on ARM Cortex A-Series cores

Squid Systems announced today that leading broadcast equipment maker Harmonic and mobile software solutions leader NXP Software are demonstrating HEVC decoders at IBC 2013 based on the highly efficient Squid HEVC software decoder. Squid HEVC decoders run on CPU and CPU+GPU using OpenCL for platforms based on ARM Cortex A-Series cores and the Intel Atom (mobile) and high quality encoders on multi-core X86 processors.

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AMD FirePro M4100 Professional Graphics Deliver Exceptional OpenCL Performance

AMD announced the HP ZBook 14 Mobile Workstation will feature AMD FirePro M4100 professional graphics, offering outstanding OpenCL performance and powered by AMD Graphics Core Next (GCN) architecture.

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Artillery working on HTML5 and WebGL console quality game for the browser

Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".

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AMD and Mixamo Revolutionize Character Art with OpenCL 1.1 supported devices

AMD today announced its collaboration with Mixamo on the launch of Face Plus, an advanced real-time motion capture and 3D facial animation technology for the Unity game engine. Face Plus was developed for devices that support OpenCL™ 1.1 or newer versions.

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Autodesk Releases Maya LT with COLLADA export capabilities

Autodesk has introduced Maya LT, an affordably priced but powerful 3D animation tool for indie game developers. Through support for FBX export, Maya LT can be used for game engines like Unity Engine and Unreal Engine and content creation for Second Life. The FBX converter can export from Maya LT into Collada DAE format.

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