The Khronos Group has expanded the OpenCL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS specific question and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to get help and give help. We look forward to seeing you on the Khronos forums soon.
Pixelux will work with AMD to develop an OpenCL accelerated Digital Molecular Matter engine. Pixelux are the folks who developed the Digital Molecular Matter engine used by Lucas Film for some of their effects. Recently, Pixelux released an end user plug-in version of the Digital Molecular Matter for Maya.
Bitmanagement introduces the new release of BS Contact 7.2 Stereo for Windows at Siggraph 2009. BS Contact enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology. Supporting all 25 main features of the BS Contact 7.2 Web3D and including significant improvement in quality and appropriate software for major 3D-hardware manufacturers. In BS Contact Stereo OpenGL (GLSL) dynamic shaders can be used.
ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.
Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
Bitmanagement announced the latest release of their 3D content viewer BS Contact 7.2 Web 3D. The 3D content viewer now supports all major browsers, IE, Firefox, Safari, Google Chrome and Opera. The 3D internet software implements both the ISO standard definitions X3D and VRML as well as the industry standard COLLADA.
Chingiz Dyussenov proposal to improve COLLADA support in Blender has been accepted as one of the six Google Summer of Code 2009 projects for the Blender 3D modeler.
Avid® unveiled version 5.2 of Avid Deko® 3000, an on-air graphics package that supports the industry-standard FBX and COLLADA formats. This enables customers to easily import and playback a broader range of 3D models and animations from leading applications such as Autodesk 3ds Max, Autodesk Softimage 7.5 and MAXON CINEMA 4D. "By using proven industry interchange formats like COLLADA and FBX, Avid is providing tremendous incentive for customers to invest in the new Deko offerings," said Jeff Sargeant, a 3D artist and the creative director of design firm, Sargeant Inc.
The Khronos™ Group today announced an initiative to create an open, royalty-free standard for bringing accelerated 3D graphics to the Web. In response to a proposal from Mozilla, Khronos has created an ‘Accelerated 3D on Web’ working group that Mozilla has offered to chair. This royalty-free standard will be developed under the proven Khronos development process with a target of a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, stand for chair, influence the direction of the specification and gain early access to draft specifications before public release. The working group will consider various approaches including exposing OpenGL and OpenGL ES 2.0 capabilities within ECMAScript. The Khronos Accelerated 3D on Web working group will commence work during April 2009.