Google has updated the 3D Warehouse with a significant new feature. Models in the 3D Warehouse can now be downloaded in the Collada file format (an open standard 3D file format). Collada files are supported by Google Earth. This is particularly significant because this means you now have an even faster way to bring models from the 3D Warehouse into Google Earth. The Collada files are downloaded in a Zip file. After downloading one you can simply drag the model's DAE file from the Zip file straight into Google Earth's Places folders and the model will be loaded on top of your current location. Note that if you are viewing the 3D Warehouse in a language other than English, you may not see the Collada file format option for a given model.
Symbian announced today New Symbian technologies to shape the future of converged mobile devices and service. Symbian Limited, developer and licensor of Symbian OS™, the market-leading operating system for advanced, data-enabled mobile phones known as smartphones, today announced two ground-breaking technologies, ScreenPlay and FreeWay, to power the future of mobile computing. The newly announced technologies offer dramatic enhancements in the vital areas of graphics and connectivity, which are essential in driving the growth and reach of smartphones. "Consumers are expecting more intuitive, more informative and more entertaining graphics experiences on their phones. Symbian is heavily involved with Khronos to help create and promote open standards for mobile graphics and media. By supporting open standard APIs, Symbian has ensured that ScreenPlay will receive strong industry support," said Neil Trevett, president of the Khronos Group.
Jon Peddie Research has posted an online poster of The History of 3D in Computers. From gigantic wonders of the world to handleheld supercomputers--Movies and Games feature better and better graphics, while devices become smaller and smaller. A great time line presentation of the progress of 3D from the 1949 MIT SAGE air defense system to the present Nokia N95, the first mobile device with 3D shader hardware.
NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects.
3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others.
NVIDIA announces FX Composer 2.0 Beta 3. FX Composer 2 is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform API functionality.
DX Studio announces the release of DX Studio v2.0. DX Studio is a complete integrated development environment for creating interactive 3D graphics on Win2k/XP/Vista. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE. Some of the features include full COLLADA support for models, new per-pixel lighting model, per-pixel bump and specular map support, fully integrated model editor including extrusion, lofting, UV mapping, boolean operations and much more, materials, animations and skins, new material editor and much more.
MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is OpenGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery at www.madlix.com features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA.
Feeling Software has just released version 3.03 of its Feeling Viewer. Designed explicitly to support everything in the COLLADA 3D file format, the Feeling Viewer has advanced shading effects, complex character animations (e.g. skinning and morphing) and physics. If you're an artist looking for a good viewer to display your complex animated scenes, look no further: this is the most advanced 3D viewer available commercially. Your animated models will look just as good or better in the Feeling Viewer than in the original CAD or DCC application. The Feeling Viewer is not just for playback: the underlying Feeling 3D Engine is extensible and has been integrated in several 3rd party applications to enhance them with fast, top-notch 3D graphics with relatively little programming effort. The Feeling Viewer now runs on Linux, Mac OS X, Internet Explorer, Powerpoint and many more applications. This is accompanied by many new features including complex particle systems, trimmed NURBS surfaces and environment mapping.
‘Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition’ Covers Java Programming on Mobile Devices
The book introduces you to the world of 3D graphics with the Mobile 3D Graphics API (JSR 184). It covers the basics of 3D programming, but also advanced topics such as quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. The skills learnt in the book will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Check out the free sample chapter and more information on the author's Web site