Shader Toy is an online shader editor using the new WebGL specification to allow you to edit GLSL shaders. The tool is based online so there is no need to install any additional software. Shader Toy comes with lots of interesting shaders, including: Raymarching, procedural distance fields, metaballs, tunnels, deformations, postprocessing effects and many more. Shader Toy is ideal when you have an idea you want to sketch, or want to play a bit with shaders, but you don't have your OpenGL framework handy. This WebGL contribution and many more are available through the WebGL Wiki User Contributions.
Vivante and Animated Media Partner to Offer Embedded Flash Solutions Optimized for Vivante OpenGL ES
Vivante Corporation and Animated Media Inc. are combining Vivante's OpenGL ES 2.0 accelerated pipeline with AMI's VGK platform. The VGK platform consists of a collection of integrated software tools that extend Adobe's Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers. This will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys. Vivante delivers silicon proven, industry leading graphics conformant with the OpenGL ES 2.0/1.1 and OpenVG API standards.
Safe Software, the leaders in spatial ETL (extract, transform and load), has announced the release of FME 2010, the only complete solution for data conversion and distribution available in the market today. FME 2010 introduces new support for additional formats, enhanced support for popular formats, and significant improvements in support for 3D formats, enabling users to create even more realistic 3D models that integrate data from a wide variety of data types including Autodesk 3ds, COLLADA (.dae), Google Sketchup™ and Presagis OpenFlight.
The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.
Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.
Top500.org will announce the new list of world's most powerful supercomputers during this month during Supercomputing 09 conference held in Portland, Oregon between November 14-20. Among those announcements, the Chinese National University of Defense Technology is hoping to have their new system listed in the top ten, running in practice at 563.1 TFLOPS and theoretically at 1.206 PFLOPS using GPUs running Linpack, SOPEoptimized code. Their supercomputer is using 5120 AMD RV770 GPUs.
The latest version of VMWare Fusion, a virtualization application for Mac was released today. Fusion 3 now offersOpenGL acceleration for Windows machines (OpenGL 1.4 in Windows 7; OpenGL 2.1 in Windows XP) and better DirectX support, which allows for Windows’ Aero 3D effects in both Windows Vista and Windows 7.
Renesas Technology announced the SH7777 (SH-NaviJ3), the third product in the SH-NaviJ Series of system-on-chip (SoC) devices for compact portable navigation and infotainment systems and low- and mid-priced dashboard-mounted car navigation and infotainment systems. It speeds up development through OpenGL ES 1.1 support and offers enhanced multimedia functions such as terrestrial digital TV broadcast support.
Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet.
Being able to export your Spore Creatures into .dae COLLADA format was a pretty cool trick. However, you could only preview your creatures as 2D images in your browser. Over the weekend, Mozilla was hard at work, fixing a few bugs in their implementation of WebGL. Over the weekend Vladimir Vukićevićwas was also busy putting together a very cool demo that will let you view your COLLADA exported Spore Creatures in 3D, right in your browser. If you have a browser with WebGL enabled, here is the demo page in action.