Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
Bitmanagement announced the latest release of their 3D content viewer BS Contact 7.2 Web 3D. The 3D content viewer now supports all major browsers, IE, Firefox, Safari, Google Chrome and Opera. The 3D internet software implements both the ISO standard definitions X3D and VRML as well as the industry standard COLLADA.
Chingiz Dyussenov proposal to improve COLLADA support in Blender has been accepted as one of the six Google Summer of Code 2009 projects for the Blender 3D modeler.
Avid® unveiled version 5.2 of Avid Deko® 3000, an on-air graphics package that supports the industry-standard FBX and COLLADA formats. This enables customers to easily import and playback a broader range of 3D models and animations from leading applications such as Autodesk 3ds Max, Autodesk Softimage 7.5 and MAXON CINEMA 4D. "By using proven industry interchange formats like COLLADA and FBX, Avid is providing tremendous incentive for customers to invest in the new Deko offerings," said Jeff Sargeant, a 3D artist and the creative director of design firm, Sargeant Inc.
The Khronos™ Group today announced an initiative to create an open, royalty-free standard for bringing accelerated 3D graphics to the Web. In response to a proposal from Mozilla, Khronos has created an ‘Accelerated 3D on Web’ working group that Mozilla has offered to chair. This royalty-free standard will be developed under the proven Khronos development process with a target of a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, stand for chair, influence the direction of the specification and gain early access to draft specifications before public release. The working group will consider various approaches including exposing OpenGL and OpenGL ES 2.0 capabilities within ECMAScript. The Khronos Accelerated 3D on Web working group will commence work during April 2009.
AMD announces its latest FireStream 9270. According to TechPowerUp, this latest FireStream 9270 supports OpenCL on Windows and Linux systems. This board features 800 stream cores with a top compute rate of 1.2 TFLOPs (single precision), 240 GFLOPs (double precision), 2GB of GDDR5 SDRAM at 850MHz and a peak memory bandwidth of 108.8 GB/s.
International Mobile Gaming Awards (IMGA) have just launched the call for entries for the 5th International Mobile Gaming Awards competition. The IMGA, launched in 2004 is the leading platform for Innovation in Mobile Entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow's mobile games. Deadline for entry is Monday September 22nd 2008 at 6PM Central European time. Don't wait, get your entry in today!
FX Composer 2.5, the latest version of NVIDIA's powerful shader development environment, has been released. FX Composer supports DirectX, OpenGL, HLSL, COLLADA FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.
Foliage middleware provider Interactive Data Visualization has announced the release of the latest version of its SpeedTree, adding new features like a forest preview, wind, and advanced lighting. IDV says the early release, which it calls a "near-final beta version" for both PC and next-gen consoles will let users create a tree and see it instantly as part of a forest, to "quickly get a feel for how their trees will look and perform with other trees. The latest version supports COLLADA and OBJ mesh exporting that will capture "SpeedTree's normals, binormals, tangents, and wind weights as well as the standard geometric features (vertices, texture coordinates, etc.)."