Autodesk has introduced Maya LT, an affordably priced but powerful 3D animation tool for indie game developers. Through support for FBX export, Maya LT can be used for game engines like Unity Engine and Unreal Engine and content creation for Second Life. The FBX converter can export from Maya LT into Collada DAE format.
Marcus Kruger from Goo Technologies discusses why he and his company see WebGL and HTML5 as the future of gaming... in the cloud.
Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.
AutoQ3D is a full CAD application that let you make a lot of things in 2D & 3D. AutoQ3D CAD is easy to use and fast for everybody and has published a new 3D algebra which can replace the quaternions. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.
Core Avionics has developed embedded OpenCL drivers for AMD Embedded G-Series SOC processors for use in aerospace and defense, and other high-reliability applications.
The Vanda Engine allows you to import COLLADA scenes made in 3ds Max and Maya. The Vanda Engine also allows you to import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya. Designers can export whole scenes including animations, cameras, textures, meshes, etc and import it to Vanda to enjoy their interactive scene.
Doarama offers an easy way to make an interactive 3D diorama of an activity you've done. Simply upload a GPS track file and off you go.
Android 4.3 Jelly Bean is not large upgrade in functionality that many users have been waiting for. However, it does add several new features that make it a little more functional for developers, including the addition of OpenGL ES 3.0. OpenGL ES 3.0 was released at GDC 2013 in March and offers some significant improvements over OpenGL ES 2.0.
Jon Peddie Research is proud to hold the 12th annual Siggraph Luncheon. Discussions this year will revolve around Low-cost platforms, Global workflows, In-house vs. contract, New definitions of reality, Massive data clouds and Creating the hyper-real. Complete details and registration are available on the official JPR Siggraph luncheon page.
LibreOffice is a well-liked office suite, but not so much its spreadsheet component, Calc, which is known to be slow for even simple calculations. Now AMD has stepped in to provide GPU support that should speed things along. It seems that the LibreOffice programmers are trying to make the code fit in with AMDs Heterogeneous Systems Architecture (HSA) but the code itself is going to be written in OpenCL. This brings some hope that the optimizations might work with other GPUs such as NIVIDA's.