dEQP toolkit for benchmarking OpenGL ES and OpenCL GPUs
If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.
Google makes it easy to enable WebGL support in latest Chrome for Android beta
WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
Virtual OpenCL (VCL) Cluster Platform releases v1.17
Virtual OpenCL (VCL) is a cluster platform that allows unmodified OpenCL applications to transparently utilize many OpenCL devices in a cluster, as if all the devices are on the local computer. The latest update includes one security fix, bug fixes and the addition of SuperCL special registry, allowing SuperCL programs to read the time in nano-seconds.
Flare3D for HTML5 and WebGL
Flare3D engine lets you create 3D content quickly for Flash. Flare3D has just announced it has started working on an HTML5 and WebGL version. The Flare3D self proclaimed mission is to provide Professional workflow to create next-gen 3D web and mobile based applications! – same tools, same workflow, same file format!
X86-workstation buying guide for OpenCL developers, Q1 2013
Do you want to start developing with OpenCL? Be sure to check out the buying advice from StreamComputing before going out to purchase a workstation. In short, you should follow this order when spending your money: Memory, SSD & RAID, Motherboard, Discrete GPU, (Embedded GPU), CPU.
Whitepaper on leveling the playing field for processors with OpenCL
The question of whether OpenCL will eventually help displace GPGPU, by facilitating "GP-something-else" - "general-purpose" accelerators which aren't like GPUs is discussed in a whitepaper by Yosef Kreinin. (via Adapteva)
Vivante Shipping World’s Smallest and Lowest Power OpenGL ES 3.0 IP Core
Vivante Corporation announced another major milestone in its leading multi-core GPU IP family: The world's tiniest GPU core designed to support the Khronos Group's OpenGL ES 3.0 API based on the GC880 IP leveraging the same ScalarMorphic technology of Vivante's industry leading multi-core ultra-threaded GPU cores. This core is in mass production powering multiple customer silicon products used in mobile, automotive, IPTV, and other embedded and Internet enabled devices. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process.
STK 10 now supports COLLADA FX
Systems Tool Kit (STK) is a free 2D and 3D modeling environment for evaluating system performance. STK 10 now supports COLLADA FX.
AMD APP SDK 2.8 up to 2.3x faster, includes BOLT open source C++ template library
OpenCL News is reporting that the new APP SDK 2.8 includes dozens of new and improved samples for OpenCL, Aparapi and C++ AMP that deliver significantly faster performance than APP SDK 2.7 – up to 2.3x faster on average in nine key benchmarks. The APP SDK 2.8 also includes a preview version of AMD’s new open source C++ template library, codename "Bolt."
