Applications & Games related stories

ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.

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LibreOffice 4.2 speadsheet has a new engine using OpenCL

LibreOffice 4.2 was just released. The most significant addition is a new engine for Calc: massive parallel calculations of formula cells using GPU via OpenCL are now possible thanks to our new formular interpreter. The addition of OpenCL was enabled by AMD and MultiCoreWare.

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Olympus adopts DMP’s Hybrid Graphics IP core for OLYMPUS OM-D E-M1

Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.

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Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.

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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.

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Adobe partners with Sketchfab bringing 3D WebGL publishing to Photoshop

Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ.

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buildAR shows AR working in a standard web browser using WebGL and awe.js

BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.

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Opera Devices SDK supports WebGL and powers Bang & Olufsen connected TVs

The Opera Devices SDK is a toolkit for developing Smart TV solutions. With advanced web-standards support – including HTML5, CSS, JavaScript, SVG, 2D Canvas and WebGL – the Opera Devices SDK takes connected devices to a new level, for superior streaming performance and web-content rendering.

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videantis joins Khronos, targets OpenVX

videantis announced it has joined the Khronos Group to bring support for the OpenVX computer vision acceleration API to its low power, licensable v-MP4000HDX processor architecture. Computer vision is the key technology that drives new applications such as always-on smart mobile cameras, gesture-based interfaces, 3D-sensing games, and automotive driver assistance systems.

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Mozilla and Goo team up for a holiday competition

WebGL, Emscripten, asm.js and Web Audio API are a few technologies that ensure that the Web offers the best and most complete platform for gaming possible. To showcase these technologies, Mozilla and Goo Technologies are looking for budding game creators to show us their creative genius. To create your games, you will be using the Goo platform consisting of Goo Engine – a 3D JavaScript gaming engine entirely built on WebGL/HTML5 – and Goo Create – a visual editing tool running on top of the engine. There are three categories and everyone is welcome: Best Amateur Interactive Game Scene, Best Desktop Game and Best Mobile Game.

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