Applications & Games related stories

Final Cut Pro X offers OpenCL support

Apples latest release of Final Cut Pro is a ground up rewrite offering lots of GUI changes. The power behind this update lies under the hood. Final Cut Pro X supports 64-bit Cocoa APIs, and takes advantage of the power of GPUs OpenCL and multithreaded operations. The change will be obvious when you look at the Activity Monitor.

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ShaderToy for Android v1.3 released

ShaderToy is a simple tool for OpenGL developers that lets you edit and display OpenGL ES shader programs on Android phones and tablets. It's a fun toy for learning and experimenting with shaders while on the move. The latest version includes the ability to save and load shaders to the SD card, and load texture images from the gallery.

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Symposium on Apps call for submissions

SIGGRAPH Asia's inaugural symposium on Apps is in answer to the demand for innovation, sophistication, portability, and ubiquitous connectivity in the world of smart phones and tablets. The program aims to educate and explore how visual and animation techniques are applied on mobile devices to enhance the experience for end users and drive the use of advanced graphics capabilities on the multitude of new devices available today. Submitters to SIGGRAPH Asia’s Symposium on Apps can consider participating in presentations, panel discussions, workshops, and exhibits. Complete details are available on the SIGGRAPH Asia Symposium for Apps page. Submission deadline is September 15 2011.

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Indigo Renderer 3.0 and Indigo RT released OpenCL and CUDA support

Glare Technologies have announced the release of a new version of their flagship rendering product: Indigo Renderer version 3.0, which now includes support for both OpenCL and CUDA. Indigo is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo is capable of producing the highest levels of realism demanded by architectural and product visualisation.

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Japan takes top spot with K Computer running at 8.16 Petaflops

This June saw an exciting Top 500 Supercomputer Site list. Japan bumped China out of first place with their 8162 TeraFlop 548,352 core machine. Interesting with this machine is that it runs on CPU's only, no GPU's. NVIDIA holds on to 3 of the top 10 spots. For complete stats and more information on the top ten fastest Super Computers, read the latest post from top500.org.

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Box Shot 3D 3.5 announces improved COLLADA support

Applications for Life Company announced the release of Box Shot 3D 3.5, an update to their powerful utility that digitally shoots virtual 3D objects. Box Shot 3D allows to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. The new version brings better support for non-triangulated COLLADA files.

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LuxRender 0.8 OpenCL based unbiased renderer released

LuxRender is a physically based and unbiased rendering engine using OpenCL. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, producing realistic images of photographic quality. OpenCL allows the Luxrender developer team to support a wide range of platforms and OS.

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SmallLuxGPU 2.0 written in OpenCL video release

A new video about SmallLuxGPU 2.0 and Blender Exporter LiveMod. SmallLuxGPU is a LuxRays demo and a LuxRender 'proof of concept'. SmallLuxGPU is released under GPL license. SmallLuxGPU 2.0 renderer is 100% written in OpenCL and includes the support for:

  • Multi-OS (i.e. Win, Linux, MacOS, etc.);
  • OpenCL multi-platforms (i.e. Intel + NVIDIA, etc.);
  • OpenCL multi-devices (i.e. CPUs+GPUs, etc.);
  • Metropolis Light Transport;
  • Path tracing with next event MiS (i.e. multiple importance sampling);
  • Blender integration with LiveMode: interactive materials/lights/objects editing.

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Call for Authors for upcoming OpenGL Insights book

Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.

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Mirada and radical.media director Chris Milk create WebGL immersive landscape experience

Mirada and Chris Milk have teamed up to create an ambitious transmedia interactive music video experience called "3 Dreams of Black" for Danger Mouse and composer Daniele Luppi's Spaghetti Western-inspired concept album ROME featuring Jack White and Norah Jones. "'3 Dreams of Black' has made it clear that WebGL brings a lot of possibilities, but at the same time requires a level of technical knowledge that just a few studios have," said Ricardo Cabello, Lead Data Arts Developer, Google Creative Lab. You can watch a preview on YouTube.

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