Quad Software announced the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry. This new version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard COLLADA format. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab.
Smith Micro Software has announced the official release of Poser 9 and Poser Pro 2012. New Features include: Subsurface Scattering; Rendering Performance Improvements; Vertex Weight Map Rigging Support; 64-Bit Application and FireFly Render Engine; Vertex Weight Map Editing Tool Suite; and Updated PoserFusion plugins and COLLADA support.
AMD announced that it has created drivers to enable support for the upcoming Windows 8 operating system on AMD-based tablets, netbooks, PCs and servers. AMD technology offers a compelling platform for the forthcoming Windows 8, with native support for Microsoft DirectX 11, C++ AMP, OpenCL and Accelerated HTML5, as well as planned support of DirectX 11.1 features.
The new AMD FirePro SDI-Link and V7900 SDI Professional Graphics Card address the market for real-time, GPU-accelerated post production and broadcast pipelines requiring Serial Digital Interface (SDI) input and output. AMD FirePro SDI-Link was announced with support from the premier players in the broadcast technology market: AJA, Bluefish444, Blackmagic Design, DELTACAST, DVS and Matrox. "Integrators in the broadcast and real-time video production market can now benefit from the latest advances in GPU acceleration," said Sandeep Gupte, general manager of professional graphics at AMD. Both cards offer extensive support for OpenCL 1.1 and OpenGL 4.2.
AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.
The SuperShaper is a small free tool that let's you explore the Super Formula in real-time. It uses OpenCL1.0 to evaluate the formula and OpenGL3.2 for rendering. For maximum performance OpenCL and OpenGL share buffers if possible. The latest version supports any OpenCL capable device in the system (CPU or GPU).
We at the Khronos Group wanted you to "Show us the power of COLLADA." Thank you for the great response. We appreciate all your submissions, Likes, questions and all the other interest that was shown. But let's get down to business: We have chosen Gugi: Idle Animation by gavranxyz. We felt the model was very well put together with many nice touches. The idle animation cycle really was the icing on the cake. Huge congrats to gavranxyz from all of us at Khronos! We can't wait to share Gugi with our community.
Not sure where to start at SIGGRAPH 2011? Make your first stop at the Khronos Group Pavilion. Lots of give-aways and lots of demo's from ARM (665), Codeplay (766), DMP (664), Fixstars (667) and HUONE (762) all part of the Khronos Pavilion (663 & 764). Stop in to say Hi and learn about WebGL, OpenCL, OpenGL, OpenGL ES and COLLADA.
Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any model uploaded to the site with no need for any plug-in. Visitors to the site can download content, embed it in any webpage as easy as embedding a YouTube video, or drop it into Katalabs’ multi-user 3D sandbox for a ‘virtual world’ type experience.
The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.