dEQP toolkit for benchmarking OpenGL ES and OpenCL GPUs
If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.
New OpenGL Training
Following the success at the Qt Developer Days conferences, KDAB is now offering Open Enrollment training in Modern OpenGL. Courses are planned for Berlin, London, Houston and the Bay Area in the first half of 2013. Please take a look at the course schedule for more information.
Qt 5 has been released
The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
Khronos SIGGRAPH Asia 2012 slides now online
SIGRRAPH Asia 2012 saw the Khronos Group host several speakers at this years Khronos Educators DevU. The slides from all those presentations are now online.
The Khronos Group holds first DevU for educators at SIGGRAPH Asia 2012
If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.
Shaderific for iOS now with built-in GLSL reference and context-sensitive help
Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 2.4 adds a built-in reference for the OpenGL Shading Language (GLSL) and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard.
Freescale brings OpenCL / OpenGL / OpenVG to automotive dashboards and infotainment systems
EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More
4Gamer interview with Neil Trevett on the release of OpenGL ES 3 and OpenGL 4.3
Japanese tech journalist Zenji Nishikawa recently posted an interview he had with Neil Trevett from SIGGRAPH 2012. The interview, in Japanese, covers the recent release of OpenGL ES 3.0 and OpenGL 4.3.
Khronos on Social Media
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
