OpenGL related stories

AMD Updates OpenCL Software Development Kit

AMD AMD today announced availability of the AMD Accelerated Parallel Processing (APP) Software Development Kit (SDK) v2.5. Featuring advances in CPU to GPU data throughput, the latest version of the APP SDK provides developers a solid foundation to take full advantage of Accelerated Processing Units (APUs), including the latest AMD A-Series APUs offering brilliant HD graphics, supercomputer-like performance and All-Day battery life. AMD is at SIGGRAPH this week offering OpenCL courses and training on using gDEBugger, an OpenGL and OpenCL debugger and memory analyzer.

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Khronos Enriches Cross-Platform 3D Graphics with release of OpenGL 4.2 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.

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Khronos at SIGGRAPH - News, BOFs and lots of prizes this year

The Khronos Group has a pavilion at SIGGRAPH Vancouver this year. With 7 booths to accommodate a few of the Khronos Members like AMD, Codeplay, DMP, Fixstars and HUONE, lots of demos and five Birds of a Feather events this year, there is lots happening with Khronos. There will be lots of prizes at the BOFs including Quadro 5000 and FirePro graphics cards, an SSD Drive books and t-shirts. Most importantly there will be some significant news announcements this year.

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Khronos Group OpenGL BOF at SIGGRAPH to announce new tech

Join the Khronos Group on August 10th for the OpenGL BOF at SIGGRAPH 2011 in Vancouver! Khronos willl have Trivia Q&A, great prizes, demos & updates and a new tech announcement! Get all your BOF details on the Khronos Website.

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OpenCL and OpenGL & DirectX Interoperability Tech Talk at SIGGRAPH 2011

The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk from AMD demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Wednesday, 10 August 11:15 AM - 12:15 PM | West Building, Hall C, Booth 801, SIGGRAPH 2011

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Khronos Group invites you to SIGGRAPH 2011

Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.

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AMD announces Radeon HD 6990M the fastest mobile GPU

AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.

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OpenSceneGraph 2.8.5 Release

OpenSceneGraph is an open source OpenGL-based scene graph API for high-performance 3D rendering. The 2.8.5 release adds new features and enhancements to the stable 2.8.x release series, including more efficient uniform processing, support for the OpenGL texture multisample extension, and enhancements to several file format plugins. For further information read the press release, or to obtain the software go to the download page. OpenSceneGraph also supports COLLADA.

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JebGL enables WebGL on browsers that don’t support WebGL

JebGL is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated using JOGL.

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Call for Authors for upcoming OpenGL Insights book

Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.

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