AMD is using the Taiwan Semiconductor Manufacturing Companies new 28nm manufacturing process to build the new high-end Radeon HD 7970 GPU. The HD 7970 sports 4.3 billion transistors in a 365mm2 die. The 7970 supports OpenCL and OpenGL 4.2. It is assembled from 32 GCN compute units, which translates to 2,048 stream processors, each based on AMD’s new SIMD-plus-scalar architecture. As well, the 7970 includes 768KB of L2 cache and eight render back-ends, features a 384-bit interface to 3GB GDDR5 memory and a PCIe 3.0 interface. The GPU is capable of peak throughput of 264GB/s.
AMD gDEBugger is a real-time OpenCL and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. The new v6.1 adds concurrent debugging of multiple kernels, greatly improved overall kernel debugging performance, especially in scenarios where large sections of code are being skipped, and overall application stability improvements both for the client (Visual Studio) and server (debugged application) sides.
The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.
Dave Shreiner was recently selected to be the conference chair of the 41st annual SIGGRAPH conference in 2014. "Having attended the conference annually for more than half of my life, and actively presented at it over the last decade, being selected to chair the conference is a great personal honor, huge responsibility, and an immense opportunity" wrote Dave Shreiner. Dave Shreiner is currently Director of Graphics Technology - Media Processing Division at ARM.
AMD announced that the AMD Fusion Developer Summit 2012 (Fusion12) will be held on June 11-14, 2012 in Bellevue, Washington. The company's annual developer summit will return to the Meydenbauer Center and the Hyatt Regency in Bellevue. The summit offers an engaging opportunity to learn more about next-generation software development and Accelerated Processing Unit (APU) technology, central processing unit (CPU) and graphics processing unit (GPU) processor technologies, and programming methods using industry-standard application programming interfaces (APIs) such as OpenCL, OpenGL, Microsoft DirectCompute and C++ AMP.
Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.
Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.
HTML5 has the potential to revolutionize user interfaces, challenge the status quo and change the future of both desktop and mobile web experiences. Are You Ready? Take the lead. Prepare for the evolution to HTML5 NOW. Join fellow web developers, designers, and architects, as well as technology leaders and business strategists who will gather in California to learn strategies and tactics to implement and execute HTML5. Included in the talks will be Neil Trevett to introduce WebGL and WebCL, as well as Zhenyao Mo, Ph.d, Software Engineer at Google's Chrome GPU from Team Google.
The DiSTI Corporation launched a new package of its award‐winning GL Studio software toolkit that streamlines the creation of interfaces for enhanced embedded applications. Without compromising performance or fidelity, GL Studio ES (Embedded Systems) enables a seamless transition from prototyping, to testing and to the deployment of graphical interfaces on embedded systems. Current GL Studio users now have the option to extend their existing interface designs into the embedded domain with a single unified code base. A PDF of the full news release is available on the Disti News site.
Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.