Mobile Phones related stories

Qualcomm’s lower-end chips with OpenGL ES 2.0 and Scorpion CPU

Qualcomm announces new chips that integrate their proprietary Scorpion CPU and ATI's OpenGL ES 2.0 GPU, which is now owned by Qualcomm.

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Imagination and Samsung to demonstrate capabilities of Samsungs Omnia HD i8910 at MWC 2009

Imagination and Samsung will demonstrate the Omnia HD i8910's stunning shader-based graphics capabilities. Samsung’s new Omnia HD smartphone is a Symbian-based handset built on a Texas Instruments OMAP3 chip with Imagination’s POWERVR SGX graphics processing technology. Demonstrations of OpenGL ES 2.0 shader-graphics content created with Imagination’s development tools will be on show at Imagination’s stand at MWC, Hall 2 #2A05. The POWERVR Insider SDK is fully compliant with the Khronos OpenGL ES 2.0 API.

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Imagination Technologies will demonstrate fully accelerated Flash Lite experience at MWC 2009

Imagination Technologies is demonstrating a POWERVR SGX GPU (Graphics Processing Unit) with accelerated Adobe Flash® Lite™ technology utilising OpenVG at MWC 2009 in Barcelona this week at Imagination's stand Hall 2 #2A05. "This demonstration, the latest product of the strong relationship between Imagination and Adobe, shows the value of OpenVG acceleration for Flash Lite, the key Flash technology for mobile devices such as phones and portable media players." says Tony King-Smith, VP marketing, Imagination Technologies.

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Imagination announces first member of new vector graphics IP core family

Imagination Technologies today announced the first in a new family of scalable vector graphics processor IP cores - the POWERVR™ VGX150. The POWERVR VXG150 extends the reach of Imagination’s graphics IP to entry level handsets and developing markets. The POWERVR VGX architecture provides native acceleration of all functionality in OpenVG 1.1, the vector graphics API developed by the Khronos group, offloading virtually all processing from the CPU to deliver high-performance acceleration. Through full support of the OpenVG 1.1 API stack, VGX150 enables full high performance acceleration of all OpenVG applications such as SVG players, Flash Lite™ 3 and Flash™ 7 players as well as native OpenVG content. It achieves extremely low power consumption while requiring very small silicon area for high quality graphical user interface, browser and navigation experiences based on vector graphics.

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Imagination Technologies Extends Graphics IP Core Family

Imagination Technologies announced POWERVR SGX543, the first graphics processor IP core based on Imagination’s extended POWERVR Series5XT architecture, which enables higher performance POWERVR SGX cores and multi-processor support. The SGX family now offers the ultimate scalability, ranging from the world’s smallest OpenGL™ ES 2.0 mobile core through solutions for performance mobile and HDTV, to high-performance gaming and computing solutions, confirming the ultimate scalability of the Series5 POWERVR SGX architecture.

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Imagination Technologies reveals latest version of POWERVR at Austin GDC Sept 15-17

Imagination Technologies POWERVR Insider SDK, which continues to remain developers' preferred development environment for the creation of OpenGL ES 2.0 as well as OpenGL ES 1.1 and OpenVG applications, is demonstrating the latest version of the SDK Austin GDC from 15-17 September 2008. Developers will be able to see Imagination's SDK and tools demonstrated on Stand 115.

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International Mobile Gaming Awards call for entries now open

International Mobile Gaming Awards (IMGA) have just launched the call for entries for the 5th International Mobile Gaming Awards competition. The IMGA, launched in 2004 is the leading platform for Innovation in Mobile Entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow's mobile games. Deadline for entry is Monday September 22nd 2008 at 6PM Central European time. Don't wait, get your entry in today!

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Digital Airways Makes 3D Mobile Graphics a Reality using OpenGL ES

Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively. Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multiplatform UI framework and a library of pre-integrated customizable and extendable functions all aimed at simplifying the creation of any sort of innovative animation.

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Khronos Launches Heterogeneous Computing Initiative

The Khronos™ Group announced today the formation of a new Compute Working Group to create royalty-free, open standards for programming heterogeneous data and task parallel computing across GPUs and CPUs. The creation of this open standard is intended to enable and encourage diverse applications to leverage all available platform compute resources on a wide range of platforms.

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AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

AMD has reached a new milestone in the mobile graphics industry becoming the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console. OpenGL ES 2.0 enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. The AMD OpenGL ES 2.0 implementation achieved conformance when they met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.

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