Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.
Android 4.3 Jelly Bean is not large upgrade in functionality that many users have been waiting for. However, it does add several new features that make it a little more functional for developers, including the addition of OpenGL ES 3.0. OpenGL ES 3.0 was released at GDC 2013 in March and offers some significant improvements over OpenGL ES 2.0.
Khronos would like to thank Pragmatic for donating five OpenGL eBooks to the Khronos All-Day BOF Blitz™ and After-Party™. As well, Khronos would like to thank Vivante, the PC Gaming Alliance, Imagination Technologies and more others for their generous donations. Learn more about the upcoming Khronos BOF Blitz™ and After-Party™.
ARM has announced the Cortex-A12, a mid-range target solution, with support for OpenGL ES 3.0. The new CPU core design is meant to deliver a 40 percent performance bump over Cortex-A9 designs. As well, the Cortex-A12 includes an improved GPU, the Mali-T622, which packs support for the Mali-V500 video engine and OpenGL ES 3.0 standard.
AMD just announced the immediate availability of the Catalyst 13.6 Windows Driver. Highlights in this release include AMD GPU & AMD APU OpenCL 1.2 acceleration in Adobe Premiere PRO CC, product support for the new AMD A10, A8, A6, and A4 Series APUs on desktop and mobile platforms and AMD Enduro technology enhancements.
CEVA, Inc. has announced a new low-energy software framework for Android based systems. The Android Multimedia Framework (AMF) efficiently reduces the power consumption required for complex multimedia processing using a heterogeneous CPU and DSP system architecture. Using the Khronos Groups OpenMAX IL API, AMF complies with the current Android 4.x versions.
The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow. In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013.
World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.