The Khronos Group today announced OpenSL ES, a new 3D audio specification to bring advanced sound capabilities to any mobile phone or mobile operating system. Companies announcing support of the new standard at launch include Google and SRS. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.
The Khronos Group just wrapped up another DevU, this time in Seoul. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenGL SC, OpenVG and OpenMAX and OpenSL ES by AMD, ARM, DMP, DrawElements, HUONE, NVIDIA, Rightware and Samsung and Takumi. A complete schedule of events is available in our event archives.
The latest version of Google's mobile OS, Android 2.3 Gingerbread has arrived on the scene with a few significant additions. Android is one of the first mobile devices to offer a software implementation of the Khronos Groups OpenSL ES™ API and EGL library. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems and EGL™ is an interface between Khronos rendering APIs and the underlying native platform window system.
The Khronos Group is hosting a Khronos Developer University co-located with SIGGRAPH Asia. Numerous Khronos members have joined together with each member taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. On December 17th Rightware is sponsoring a Beer and Demo Social. Complete dates, and schedules are available on the Khronos website. The Khronos Group has just wrapped up very successful events in Beijing and Tokyo.
The Khronos Group just wrapped up a DevU and press luncheon in Beijing. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenVG and OpenMAX and OpenSL ES by Vivante, ARM, Rightware, HUONE and NVIDIA. A complete schedule of events is available in our event archives.
The OpenSL ES workgroup is pleased to announce that OpenSL ES version 1.0.1 has been released and is available for download. The update to the specification includes clarifications and minor bug fixes. Among the bug fixes are adjustments to make sure that OpenSL ES is aligned with OpenMAX AL 1.0. The OpenSL ES 1.0.1 specification is available in the Khronos public registry here (pdf), and the header files are available here.
Khronos Group Releases OpenSL ES 1.0 Specification for Portable Mobile and Embedded Audio Processing
The Khronos™ Group is pleased to announce that it has publicly released the OpenSL ES™ 1.0 specification, a royalty-free, cross-platform C-language API for high-performance, low-latency audio functionality on mobile and embedded devices. The OpenSL ES standard simplifies deployment of hardware and software audio capabilities across any platform or operating system and provides broad audio portability for application developers. The specifications are immediately available for download and may be used royalty-free by implementers and developers. An Adopters Program for OpenSL ES including extensive conformance tests to ensure cross-implementation consistency and trademark usage by conformant implementations will be released by Khronos during April 2009.
Khronos is proud to announce the follow highlights in the upcoming Developers Sessions at GDC on March 24th 2009:
Streamlined OpenGL 3.1 Specification Released
Just nine months after OpenGL 3.0; Adds cutting-edge GPU functionality
OpenCL 1.0 Implementations Close to Shipping
Portable heterogeneous parallel computing; Seamless interop visual computing with OpenGL
OpenSL ES 1.0 Released for Cross-Platform Audio Processing
Extensive portable audio functionality; Enhances audio in the Khronos Mobile API Ecosystem
Khronos Launches Initiative for Accelerated 3D on the Web
Open call for industry participation and contributions; Project initiated by Mozilla
The Khronos Group has announced a detailed schedule of the upcoming Developers University session at this years Game Developers Conference 2009. This all day session will teach you about cross-platform APIs for advanced graphics and media acceleration. The Khronos Session will cover four major topics, OpenCL, OpenGL, COLLADA and the Khronos Mobile API Ecosystem:
- OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
- OpenCL 1.0 - portable heterogenous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
- OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
- Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.
Aika is a simple yet powerful Game Engine written in C++ without any platform dependence. You can use Aika on several platforms including Nintendo DS and Symbian. Aika uses OpenGL as the main render due to its ease of use and powerful API, and COLLADA as the main input data file format. The main proposal of the engine is to create a portable and easy of use framework to create multimedia content.