Khronos Group launches 2012 Pan Pacific Tour
The Khronos Group is hosting a series of DevUs, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL, WebCL OpenVG, OpenSL ES and OpenMAX. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Hsinchu and Taipei starting February 14 2012. Event registration is filling up fast, please be sure to reserve your spot today.
Khronos Goup SIGGRAPH Asia Presentation Slides online
The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.
Developer Slides from the Khronos Asian Tour now available
Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.
Android releases updated NDK adding OpenMAX AL and OpenSL ES APIs
Android released an updated version of the Android NDK bringing it to revision 7. "Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs", wrote Xavier Ducrohet on the Android Developers Blog. The two new Khronos Group APIs are: OpenMAX AL 1.0.1 for Low-level streaming multimedia, which provides a direct, efficient path for low-level streaming multimedia; and OpenSL ES used for audio decoding into PCM. Release notes are available on the Android Developers website.
Android 4 offers new OpenMAX AL API support for low-level streaming multimedia
Google's recently announced Android 4.0 platform, and related Ice Cream Sandwich SDK, include many new media capabilities. One very nice addition is the introduction for low-level streaming multimedia. To support this low-level streaming, the platform introduces a new native API based on the Khronos OpenMAX AL 1.0.1 API. This API is implemented on the same underlying services as the platform’s existing OpenSL ES API, so developers can make use of both APIs together if needed. Tools support for low-level streaming multimedia will be available in an upcoming release of the Android NDK. Learn more about OpenMAX AL on the Khronos Group website.
SRS Leads Audio Innovation in the Fast-Growing Media Tablet Market
SRS Labs has become the leading provider of advanced audio and voice post processing technologies for tablet makers worldwide, with design wins in six of the top 10 best-selling media tablets. Furthermore, SRS is the only company that publicly offers an audio technology suite designed to be fully conformant with the recently-introduced Khronos OpenSL ES 1.1 audio standard for Android.
Third part of an in-depth tutorial to OpenGL
The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:
- Multisampling
- PVRTC and textures
- Optimizations
SRS Labs and Qualcomm sign licensing agreement to bring HD-quality audio to mobile devices
Qualcomm has licensed SRS Labs’ industry-leading audio APIs, including SRS’ OpenSL ES and OpenAL audio API solutions for mobile devices. “This agreement with Qualcomm is a significant step forward in cementing our worldwide leadership in mobile audio enhancement solutions,” said Bob Lyle, managing director of global business development for SRS Labs, Inc.
SRS Labs Launches TruGaming for Mobile Devices using OpenSL ES
SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.
