The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.
This enables vastly improved performance as well as Construct 2's awesome shader effects such as this ripple transition example. This alone can make for a much more mobile gaming experience in the browser. Firefox appears to support WebGL on all devices. However Chrome have taken a stricter approach, and only enable it on relatively new devices.
When you login to your PS4 you are running WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser. Don Olmstead spent a good amount of time tuning the WebGL rendering engine, and he will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of his work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live.
For the third consecutive year, AMD invites computing innovators, developers and researchers in the rapidly growing field of heterogeneous computing to submit their latest work and research findings in the form of archival presentations for AMD’s annual developer summit. There will be 20 Khronos Group related talks this year covering WebCL, OpenCL, OpenGL and WebGL.
The Khronos Group is sponsoring this years AEC Hackathon, which starts today. A first for the Architecture, Engineering, Construction Industry, the AEC Hackathon is a non-profit event that creates on-the-spot teams of Silicon Valley technologists and industry stakeholders to shape the future of our built environment.
Windows 7 users will enjoy the benefits of Internet Explorer 11, including WebGL, starting on today. IE11 for Windows 7, available for download in 95 countries, includes the same performance, security and stability improvements that Windows 8.1 has enjoyed the past few weeks. WebGL is supported giving developers more flexibility to create highly visual sites. IE11 also supports HTML5 drag-and-drop as well as device awareness — so a web developer can create a site that knows the orientation of the device it's running on.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD. The Developer summit will feature 20 Khronos related sessions on WebGL, OpenCL, WebCL and of course, OpenGL
Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage.
Goo Technologies announced the launch of Goo Create, the first professional platform for high-end web graphics. For the first time, professional, high-end 3D visualizations can be created and published online using HTML5, without any downloads or plug-ins, accessible from any device supporting WebGL. Goo Create enables artists and web developers to create rich, interactive web graphics with incredible smoothness and sophistication.
Goo Technologies creates HTML 5 high-end graphics for games and interactive visualizations on the Web and is the company behind the Goo Engine. The findings of their 2013 State of Browser Gaming Index are out, and guess what, over half of americans play browser based games. This bodes well for WebGL. Goo Technologies is a web technology company whose aim is to make all digital experiences instantly available on all devices, everywhere using HTML5 and WebGL.