Have a 3D model you think is really cool? Enter it in the OurBricks 3D Model COLLADA Contest for a chance to win $500. Hurry, as the contest ends at midnight Pacific time August 7th 2011. That's today!
The Khronos Group has a pavilion at SIGGRAPH Vancouver this year. With 7 booths to accommodate a few of the Khronos Members like AMD, Codeplay, DMP, Fixstars and HUONE, lots of demos and five Birds of a Feather events this year, there is lots happening with Khronos. There will be lots of prizes at the BOFs including Quadro 5000 and FirePro graphics cards, an SSD Drive books and t-shirts. Most importantly there will be some significant news announcements this year.
Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.
A few weeks ago, Google became aware of a security issue with WebGL: shaders could be used to indirectly deduce the contents of textures uploaded to the GPU. As a result, Chrome 13 (and Firefox 5) will no longer allow cross-domain media as a WebGL texture. The default behavior will be a DOM_SECURITY_ERR. However, applications may still utilize images and videos from another domain with the cooperation of the server hosting the media, otherwise known as CORS.
Dr. Jon Peddie from Jon Peddie Research has tried to make sense of the recent WebGL security issues raised by various companies. He writes "If we can never expose any graphics drivers to the web - we can never have ANY GPU graphics in the browser - and that’s not going to happen." Jon Peddie was recently named one of the most influential industry analysts, who is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV.
Whether you were at WebGL Camp #3 or you missed it, now is your chance to watch all the speakers online.
Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."
WebGL Camp #3 is just around the corner. This Friday, June 10th at 8:30AM, WebGL Camp #3 will start. There is an impressive line-up of speakers at 1300 Crittenden Lane, Mountain View, CA, a Google Campus. Included in the roster are Tony Parisi--co inventor of VRML, Opera, Screampoint, Google, Katalabs, and Neil Trevett--president of The Khronos Group, plus many more. Registration is open and free.
Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.