The folks at WebGL Camp have posted videos of most of the talks online. If you missed the show, now is the time to grab your favourite drink, sit back in your comfy chair and enjoy the first ever WebGL Camp. See who's pushing WebGL, learn how to use WebGL, see how WebGL works with other technologies.
WebGL Camp at Wallenberg Hall, Stanford University on June 25th 2010, has announced the speaker lineup, and what a lineup it is. Mark Barnes, Biodroid Productions and Work Group Chair for COLLADA will focus on the importance and value of content and how to achieve it with COLLADA. Along with Mark there will be: Peterson Trethewey, O3D; Paul Brunt, GLGE; Giles Thomas, Learning WebGL; Daniel Horn, Sirikata; Daniel B. Miller, Katalabs; Trevor Smith, Spaciblō; Ewen Cheslack-Postava, Stanford Computer Science; Vladimir Vukicevic, Mozilla Firefox; Alan Chaney, Mechnicality and Google Chrome 3D Team.
The first WebGL Camp is quickly approaching on June 25th, at Stanford University in Palo Alto, California. According to Learning WebGL the following will be speaking at the camp: Vladimir Vukićević, the originator of Canvas3D and WebGL, Trevor Smith of Spaciblo, and Google’s Peterson Trethewey (on O3D and WebGL).
The Khronos Group will be at SIGGRAPH 2010 this year in Los Angeles with their own booth. Visit Khronos at booth # 1201 and pickup a free laminated reference card for OpenCL and OpenGL as well as see some amazing demonstrations from Imagination Technologies, Rightware, HUONE, Vivante and DMP. As well, there will be a number of BOFs this year including the much anticipated OpenGL BOF, COLLADA, OpenCL, Mobile API and new this year, the WebGL BOF. Be sure not to miss out by registering for your spot today. Space is limited so please don't wait til the last minute. Complete details on all the events at SIGGRAPH that Khronos will be a part of are available online.
Inotube.com has posted an interesting demo of WebGL that displays non-streaming sparse octal voxels. The demo runs fairly quickly and gives one some good insight into the future of using octal voxels for computer graphics. A short article behind the building of this demo is here, and the demo is here.
Tony Parisi, one of the co-creators of VRML--Virtual Reality Modeling Language--along side Mark Pescue, recently discussed the future of Virtual Worlds. When asked "What conditions should be present that are not today for a serious widespread of virtual worlds in the future?" Tony response was "two things. First, a ubiquitous client. Either Unity, or a Unity competitor; or WebGL (maybe not version 1.0 because it might not have all the features)." The second item is game play within the virtual worlds.
Andor Salga has posted a good collection of 3D sketches for WebGL. You can view the code beside the WebGL window. The variety of sketches gives one a good sense of what is possible at this stage of WebGL development. A WebGL enable browser is required.
Google announced that it has partly scrapped its own browser plug-in project called O3D. Although they will be throwing its full weight behind the 3D Web graphics technology called WebGL, O3D will live on. Google is rebuilding O3D as a library of pre-built software that others can use on top of a WebGL foundation.
EnergizeGL is the latest in a hand-full of WebGL frameworks that have recently arrived on the scene. EnergizeGL hides all the technical details of programming, enabling you to concentrate on your own project. Complete with lots of examples and demo's, EnergizeGL 0.7a is available for download today.