WebGL related stories

WebGL Meetup: Writing Shaders and Effects for Three.js

The London UK WebGL Meetup is pleased to have Davide Della Casa, Guy John from LiveCodeLab. They will give a brief presentation/performance at the start of the workshop. Davide and Guy will do a 15 minutes audio-visual performance, followed by a technical review of the main solutions adopted around WebGL and Three.js.

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Easy WebGL scenes authoring with Blend4Web

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Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name).

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CopperCube 4.5 released

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CopperCube 4.5 has just been released. The game engine now has the option to publish WebGL games with fullscreen and pointer lock support, meaning first person games and apps are now easy to use when run from websites. There is also a new WebGL demo available, showing this feature in action.

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Unity CEO David Helgason foretells the future of gaming

Khronos Group member Unity's CEO talks about what's new in Unity 5, WebGL, and his favorite games.

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Khronos Groups posts GDC 2014 DevU session slides online

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.

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Unity to support WebGL

Unity Technologies has unveiled Unity 5, the next generation of Unity multiplatform engine and development tools. Unity 5 brings a wealth of new capabilities and features enabling all developers to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 will see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games, and an addition to Unity’s multiplatform support with the introduction of WebGL deployment.

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Khronos DevU Sessions at GDC 2014 this week, reserve your seat today!

The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.

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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.

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One man development team to create a city simulation game in WebGL

"I set out to do something crazy - creating my own city building game. Now I have the technology, the skills and the knowledge to implement it," says the one man development team of CityBound. Citybound is written completely in JavaScript, using WebGL for 3D graphics.

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fluent Conference–Javascript & Beyond–The Web Platform 2014

Join the Khronos Group's WebCL and WebGL work groups at this Intel sponsored O'Reilly conference. Hear Tasneem Brutch and Steven Eliuk from the WebCL working group and Tony Parisi from WebGL and glTF working groups.

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