WebGL related stories

VSR announces “VSR WebGL Export”

VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”

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Devcon 5 Santa Clara slides are now online

The slide sets from Devcon 5 in Santa Clara in December 2011 are now online. There are a total of 3 slide sets covering WebGL and WebCL.

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The first Los Angeles WebGL Meetup review

The first Los Angeles WebGL Meetup was a big success. For the first meetup, there was a presentation on the current state of interactive web 3D (demo and slides) as well as on the J3D WebGL 3D engine (slides). There are plans on doing another meetup in January. If you are in the area and want to learn about next-generation 3D in the browser, or give a presentation please contact the organizers of the LA WebGL meetup.

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WebGL Camp #4

WebGL Camp #4 will take place on Friday December 9, 2011 at Mozilla in Mountain View, CA. Once again, Henrik Bennetsen has done a great job of lining up some impressive speakers. Included in the WebGL Camp 4 roster are speakers from Mozilla, TojiCode, Lockheed Martin, My Robot Nation, Medicine Rensselaer Polytechnic Institute, Aerotwist, Autodesk, Google, SignedOn and Everyday3d. Ken Russell, the WebGL Working Group Chair from Google will also be talking. The complete agenda is available on the WebGL Camp website. Registration for this event is now closed. Be sure to bookmark the Air Mozilla page as a free live stream of the entire event will be aired.

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ChuClone WebGL physics game

ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world. The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.

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WebGL provides GPU acceleration to My Robot Nation consumer-focused 3-D printing

My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.

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WebGL and OpenGL ES 2.0 online SDK for e-learning

GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.

  • Provides a framework that abstracts context creation, user events, Debug viewport, and display management
  • An online editor with OpenGL ES 2.0 WebGL syntax highlighting.

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Sony Ericsson first to announce WebGL support in mobile browser

In the latest software upgrade we did for the 2011 Xperia phones, we've included WebGL support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson's WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.

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Google’s Angle grows up, improving browser graphics with support for WebGL

Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.

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WebGL playground announced

WebGL playground lets you type in your WebGL script and see the results, all on the same page. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and includes syntax highlighting. You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input, and more.

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