WebGL related stories

ReadyMap Web SDK leverages WebGL for 3D Maps

ReadyMap SDK is a free JavaScript library for embedding 3D maps in a web page. Build 3D maps using ReadyMap's API, or turn your OpenLayers or Leaflet maps into 3D globes. ReadyMap can display 3D map data as well, so you can plot terrain elevation, extruded features, and more. ReadyMap leverages WebGL technology to render high-performance 3D maps.

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Khronos Group launches Pan Pacific Tour this month

The Khronos Group's growth continues to be significant and demonstrates the huge opportunity we share as members of this highly specialized industry. Throughout 2012, Khronos is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.

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WebGL Camp Orlando 1.0 slated for March 2012

JHT Inc. the organizers behind WebGL Camp Orlando 1.0 currently have a call out for speakers. JHT recently developed a national training program usingWebGL. JHT Inc. is an Orlando-based training and technical data firm. If you are interested in presenting at this camp, please contact Monte Watson.

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WebGL implementation for Xperia™ phones released as open source

In November, Sony Ericsson became the first phone manufacturer in the world to support WebGL in the native Android web browser on Xperia™ phones. Sone Ericsson has now releases their WebGL implementation for the upcoming Xperia™ phones running Android™ 4.0 (Ice Cream Sandwich) and above as open source.

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WebGL Camp revisited

As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?

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Pokki announces 1UP HTML5 game developer challenge

We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.

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WebGL Joint And Object Framework released

The Joint And Object (JOA) Framework is a set of javascript templates and a "class" so that beginners can make use of this technology without having to learn the lower level WebGL stuff. The JOA Framework is a combination of a template, support files, user data file, example files and manual. The template file and support files are all modified or unmodified versions of the files used in the WebGL tutorials on LearningWebGL.

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WebGL Camp 4 Reviewed

Nicolas Garcia Belmonte, a developer of PhiloGL, has written a great review of the most recent WebGL Camp #4. If you missed the camp, this is a great way to catch up.

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Is WebGL the future?

Irrlicht3d is asking rhetorically if WebGL is the future. Of course it is, find out why. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

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Khronos Goup SIGGRAPH Asia Presentation Slides online

The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.

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