3d-test with SpiderGL developer—a high-level Javascript WebGL binding
3d-test has posted a short interview with Marco Di Benedetto, the developer behind SpiderGL. Learn why SpiderGL came into existence, where it is now, and where it is going.
Shader Toy Online GLSL Shader Editor Released Using WebGL
Shader Toy is an online shader editor using the new WebGL specification to allow you to edit GLSL shaders. The tool is based online so there is no need to install any additional software. Shader Toy comes with lots of interesting shaders, including: Raymarching, procedural distance fields, metaballs, tunnels, deformations, postprocessing effects and many more. Shader Toy is ideal when you have an idea you want to sketch, or want to play a bit with shaders, but you don't have your OpenGL framework handy. This WebGL contribution and many more are available through the WebGL Wiki User Contributions.
GLGE javascript library to ease the use of WebGL is released
3D-Test interviewed the developers behind GLGE, a higher level API using WebGL, with a declarative xml format to remove the chore of creating 3D scenes via javascript alone. GLGE hides the GLSL shaders from the developer by implementing common use shaders within the API, various lighting types, normal maps, shadows, fog, etc. This frees the developers up to create actual content, games and applications with WebGL. Read the interview and visit the GLGE website.
WebGL wiki adds User Contributions area
The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.
Khronos Booth at Game Developers Conference in March 2010
The Khronos Group will be hosting a booth this year at the upcoming Game Developers Conference (GDC) 2010, to be held at the Moscone Center in San Francisco. Khronos will also be feature four sessions on OpenCL, OpenGL, COLLADA and WebGL. Visit the Khronos Group GDC 2010 event page for complete details.
cnet posts an in-depth write-up on WebGL
The Khronos Group announced a draft specification for the 3D API called WebGL, on December 10th, 2009. If you want to know what WebGL is all about, how fast it is, which browser offers the best implementation, then look no further than todays post on cnet. "If you want to see the scale of browser makers' ambition to remake not just the Web but computing itself, look no farther than a new 3D technology called WebGL." wrote Stephen Shankland from cnet.
NiHiLogic Labs posts WebGL cheat sheet
NiHiLogic has created an HTML based WebGL cheat sheet and a PDF version.
Khronos Group announces WebGL Draft Specification
The Khronos Group announced the unveiling of the WebGL Draft Specification. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Khronos has setup a wiki, forums and a public mailing list for greater community involvement.
WebGL is an API NOT a plug-in! Interview with Neil Trevett
3d-test sits with Neil Trevett for an interview on what WebGL is, and is not. "WebGL is an API NOT a plug-in! That's a crucial difference to previous approaches such as VRML and X3D. As OpenGL ES is a Khronos standard it makes perfect sense for the JavaScript binding to OpenGL ES to be defined at Khronos – and the WebGL working group is a unique collaborative forum between GPU and browser vendors to make 3D on the web a reality." says Neil Trevett.
Demo of WebGL in Firefox on the Nokia N900.
Vladimir Vukicevic, principal engineer, Firefox, shows a couple of WebGL demos running on the Nokia N900.
